From d7587842eb404a52eb75a12816028f0706821dd0 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 15 Jun 2019 13:22:57 -0400 Subject: texture_cache: Implement texception detection and texture barriers. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 97c55f2ec..c9f3a35e6 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -422,7 +422,7 @@ std::pair RasterizerOpenGL::ConfigureFramebuffers( } current_framebuffer_config_state = fb_config_state; - texture_cache.Guard(true); + texture_cache.GuardRenderTargets(true); View depth_surface{}; if (using_depth_fb) { @@ -500,7 +500,7 @@ std::pair RasterizerOpenGL::ConfigureFramebuffers( depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil; } - texture_cache.Guard(false); + texture_cache.GuardRenderTargets(false); current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey); SyncViewport(current_state); @@ -651,7 +651,9 @@ void RasterizerOpenGL::DrawArrays() { SetupVertexBuffer(vao); DrawParameters params = SetupDraw(); + texture_cache.GuardSamplers(true); SetupShaders(params.primitive_mode); + texture_cache.GuardSamplers(false); ConfigureFramebuffers(state); @@ -660,6 +662,10 @@ void RasterizerOpenGL::DrawArrays() { shader_program_manager->ApplyTo(state); state.Apply(); + if (texture_cache.TextureBarrier()) { + glTextureBarrier(); + } + params.DispatchDraw(); accelerate_draw = AccelDraw::Disabled; -- cgit v1.2.3