From b92dfcd7f2a03b04a1d6090d7dd2684986f7adee Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 26 Dec 2019 16:15:24 -0300 Subject: gl_state: Remove completely --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 84c4d110c..3ce2a7124 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -359,8 +359,8 @@ void RasterizerOpenGL::ConfigureFramebuffers() { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key)); } -void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, - bool using_depth_fb, bool using_stencil_fb) { +void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb, + bool using_stencil_fb) { using VideoCore::Surface::SurfaceType; auto& gpu = system.GPU().Maxwell3D(); @@ -396,10 +396,6 @@ void RasterizerOpenGL::Clear() { bool use_depth{}; bool use_stencil{}; - OpenGLState prev_state{OpenGLState::GetCurState()}; - SCOPE_EXIT({ prev_state.Apply(); }); - - OpenGLState clear_state{OpenGLState::GetCurState()}; if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { use_color = true; @@ -430,7 +426,7 @@ void RasterizerOpenGL::Clear() { return; } - ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil); + ConfigureClearFramebuffer(use_color, use_depth, use_stencil); SyncRasterizeEnable(); if (regs.clear_flags.scissor) { @@ -444,8 +440,6 @@ void RasterizerOpenGL::Clear() { UNIMPLEMENTED_IF(regs.clear_flags.viewport); - clear_state.Apply(); - if (use_color) { glClearBufferfv(GL_COLOR, 0, regs.clear_color); } @@ -548,7 +542,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { bind_ssbo_pushbuffer.Bind(); program_manager.Update(); - state.Apply(); if (texture_cache.TextureBarrier()) { glTextureBarrier(); -- cgit v1.2.3