From b7bc3c25496849661846f2fe42f591f2a81fbc87 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 19 Feb 2020 13:40:37 -0400 Subject: FenceManager: Manage syncpoints and rename fences to semaphores. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 88914828c..e52e5961f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -683,14 +683,23 @@ void RasterizerOpenGL::SyncGuestHost() { buffer_cache.SyncGuestHost(); } -void RasterizerOpenGL::SignalFence(GPUVAddr addr, u32 value) { +void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) { auto& gpu{system.GPU()}; if (!gpu.IsAsync()) { auto& memory_manager{gpu.MemoryManager()}; memory_manager.Write(addr, value); return; } - fence_manager.SignalFence(addr, value); + fence_manager.SignalSemaphore(addr, value); +} + +void RasterizerOpenGL::SignalSyncPoint(u32 value) { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + gpu.IncrementSyncPoint(value); + return; + } + fence_manager.SignalSyncPoint(value); } void RasterizerOpenGL::ReleaseFences() { -- cgit v1.2.3