From 8447d20a117676360b0e7b08fc736e1d639e62fc Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 26 Jun 2018 16:58:35 -0400 Subject: gl_state: Fix state management for texture swizzle. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0f6dec60b..aadf7e233 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() { // Unbind textures for potential future use as framebuffer attachments for (auto& texture_unit : state.texture_units) { - texture_unit.texture_2d = 0; + texture_unit.Unbind(); } state.Apply(); -- cgit v1.2.3