From 7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 4 Feb 2020 15:19:45 -0300 Subject: gl_rasterizer: Implement GL_POINT_SPRITE OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 362942e09..0537a2abe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1293,6 +1293,7 @@ void RasterizerOpenGL::SyncPointState() { // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid // in OpenGL). state.point.program_control = regs.vp_point_size.enable != 0; + state.point.sprite = regs.point_sprite_enable != 0; state.point.size = std::max(1.0f, regs.point_size); } -- cgit v1.2.3