From 642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 21 Jul 2015 19:04:05 -0400 Subject: GPU: Refactor "VertexShader" namespace to "Shader". - Also renames "vertex_shader.*" to "shader_interpreter.*" --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e7c1cfeb7..9f1552adf 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -202,9 +202,9 @@ void RasterizerOpenGL::Reset() { res_cache.FullFlush(); } -void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0, - const Pica::VertexShader::OutputVertex& v1, - const Pica::VertexShader::OutputVertex& v2) { +void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, + const Pica::Shader::OutputVertex& v1, + const Pica::Shader::OutputVertex& v2) { vertex_batch.push_back(HardwareVertex(v0)); vertex_batch.push_back(HardwareVertex(v1)); vertex_batch.push_back(HardwareVertex(v2)); -- cgit v1.2.3