From 536fc7f0ea77e08d68c760f387c307d258804e3b Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 26 Nov 2019 14:10:49 -0500 Subject: core: Prepare various classes for memory read/write migration Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f97ec06f0..85f05544c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -86,8 +86,9 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info) - : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, - system{system}, screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { + : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device}, + shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info}, + buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { shader_program_manager = std::make_unique(); state.draw.shader_program = 0; state.Apply(); -- cgit v1.2.3