From 287ae2b9e8ea38642a4c8e36f7863d881d4c0e87 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 13 Nov 2019 00:25:52 -0300 Subject: gl_shader_cache: Specialize local memory size for compute shaders Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index ebfe52e6d..d890076f8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -731,7 +731,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { const auto& launch_desc = system.GPU().KeplerCompute().launch_description; const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y, - launch_desc.block_dim_z, launch_desc.shared_alloc); + launch_desc.block_dim_z, launch_desc.shared_alloc, + launch_desc.local_pos_alloc); std::tie(state.draw.shader_program, std::ignore) = kernel->GetHandle(variant); state.draw.program_pipeline = 0; -- cgit v1.2.3