From 9cf52d027d5c1bc1bde71cd6c18b3646b102e7a1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 31 Aug 2019 03:03:35 -0300 Subject: gl_device: Disable precise in fragment shaders on bugged drivers --- src/video_core/renderer_opengl/gl_device.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_device.h') diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 3ef7c6dd8..ba6dcd3be 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -46,9 +46,14 @@ public: return has_component_indexing_bug; } + bool HasPreciseBug() const { + return has_precise_bug; + } + private: static bool TestVariableAoffi(); static bool TestComponentIndexingBug(); + static bool TestPreciseBug(); std::size_t uniform_buffer_alignment{}; std::size_t shader_storage_alignment{}; @@ -58,6 +63,7 @@ private: bool has_vertex_viewport_layer{}; bool has_variable_aoffi{}; bool has_component_indexing_bug{}; + bool has_precise_bug{}; }; } // namespace OpenGL -- cgit v1.2.3