From bb8ef381526cd9cc0a52f00383c755913a20aa43 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 31 May 2020 03:12:21 -0400 Subject: gl_device: Enable compute shaders for Intel proprietary drivers Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. --- src/video_core/renderer_opengl/gl_device.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_device.h') diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index e915dbd86..683ed9002 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -80,10 +80,6 @@ public: return has_precise_bug; } - bool HasBrokenCompute() const { - return has_broken_compute; - } - bool HasFastBufferSubData() const { return has_fast_buffer_sub_data; } @@ -109,7 +105,6 @@ private: bool has_variable_aoffi{}; bool has_component_indexing_bug{}; bool has_precise_bug{}; - bool has_broken_compute{}; bool has_fast_buffer_sub_data{}; bool use_assembly_shaders{}; }; -- cgit v1.2.3