From fb166b5ff4b42279b2c63c69f5b5a35feafa259e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 23 Jun 2021 01:39:21 -0300 Subject: shader: Emulate 64-bit integers when not supported Useful for mobile and Intel Xe devices. --- src/video_core/renderer_opengl/gl_device.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_device.cpp') diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 5838fc02f..b1b5ba1ab 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -159,6 +159,7 @@ Device::Device() { has_debugging_tool_attached = IsDebugToolAttached(extensions); has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; + has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2; warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; -- cgit v1.2.3