From a63a0daa5e773574019ec521c0a07096efbdcd36 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 3 Jun 2020 18:07:35 -0300 Subject: gl_arb_decompiler: Implement an assembly shader decompiler Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs. --- src/video_core/renderer_opengl/gl_device.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_device.cpp') diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 890fc6c63..e245e27ec 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -213,6 +213,7 @@ Device::Device() has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; + has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; -- cgit v1.2.3