From 60ee29aac386c31b9a9add6a12f051273fa45dae Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 15 Jan 2024 00:09:34 -0500 Subject: renderer_opengl: split out FXAA --- src/video_core/host_shaders/fxaa.vert | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/fxaa.vert b/src/video_core/host_shaders/fxaa.vert index c2717d90d..223ab785e 100644 --- a/src/video_core/host_shaders/fxaa.vert +++ b/src/video_core/host_shaders/fxaa.vert @@ -7,8 +7,8 @@ out gl_PerVertex { vec4 gl_Position; }; -const vec2 vertices[4] = - vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0)); +const vec2 vertices[3] = + vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3)); layout (location = 0) out vec4 posPos; -- cgit v1.2.3 From 2ed9586130a7b1de6aefc2aede464c4d3430d484 Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 15 Jan 2024 10:19:02 -0500 Subject: renderer_vulkan: convert FSR to graphics pipeline --- src/video_core/host_shaders/CMakeLists.txt | 11 +- src/video_core/host_shaders/fidelityfx_fsr.comp | 115 --------------------- src/video_core/host_shaders/fidelityfx_fsr.frag | 110 ++++++++++++++++++++ .../host_shaders/vulkan_fidelityfx_fsr.vert | 13 +++ .../vulkan_fidelityfx_fsr_easu_fp16.comp | 10 -- .../vulkan_fidelityfx_fsr_easu_fp16.frag | 10 ++ .../vulkan_fidelityfx_fsr_easu_fp32.comp | 9 -- .../vulkan_fidelityfx_fsr_easu_fp32.frag | 9 ++ .../vulkan_fidelityfx_fsr_rcas_fp16.comp | 10 -- .../vulkan_fidelityfx_fsr_rcas_fp16.frag | 10 ++ .../vulkan_fidelityfx_fsr_rcas_fp32.comp | 9 -- .../vulkan_fidelityfx_fsr_rcas_fp32.frag | 9 ++ 12 files changed, 167 insertions(+), 158 deletions(-) delete mode 100644 src/video_core/host_shaders/fidelityfx_fsr.comp create mode 100644 src/video_core/host_shaders/fidelityfx_fsr.frag create mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert delete mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp create mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag delete mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp create mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag delete mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp create mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag delete mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp create mode 100644 src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index cd2549232..969f21d50 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -9,7 +9,7 @@ set(FIDELITYFX_FILES ) set(GLSL_INCLUDES - fidelityfx_fsr.comp + fidelityfx_fsr.frag ${FIDELITYFX_FILES} ) @@ -56,10 +56,11 @@ set(SHADER_FILES vulkan_color_clear.frag vulkan_color_clear.vert vulkan_depthstencil_clear.frag - vulkan_fidelityfx_fsr_easu_fp16.comp - vulkan_fidelityfx_fsr_easu_fp32.comp - vulkan_fidelityfx_fsr_rcas_fp16.comp - vulkan_fidelityfx_fsr_rcas_fp32.comp + vulkan_fidelityfx_fsr.vert + vulkan_fidelityfx_fsr_easu_fp16.frag + vulkan_fidelityfx_fsr_easu_fp32.frag + vulkan_fidelityfx_fsr_rcas_fp16.frag + vulkan_fidelityfx_fsr_rcas_fp32.frag vulkan_present.frag vulkan_present.vert vulkan_present_scaleforce_fp16.frag diff --git a/src/video_core/host_shaders/fidelityfx_fsr.comp b/src/video_core/host_shaders/fidelityfx_fsr.comp deleted file mode 100644 index f91b1aa9f..000000000 --- a/src/video_core/host_shaders/fidelityfx_fsr.comp +++ /dev/null @@ -1,115 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -//!#version 460 core -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_420pack : enable -#extension GL_GOOGLE_include_directive : enable -#extension GL_EXT_shader_explicit_arithmetic_types : require - -// FidelityFX Super Resolution Sample -// -// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files(the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions : -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -// THE SOFTWARE. - -layout( push_constant ) uniform constants { - uvec4 Const0; - uvec4 Const1; - uvec4 Const2; - uvec4 Const3; -}; - -layout(set=0,binding=0) uniform sampler2D InputTexture; -layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture; - -#define A_GPU 1 -#define A_GLSL 1 - -#ifndef YUZU_USE_FP16 - #include "ffx_a.h" - - #if USE_EASU - #define FSR_EASU_F 1 - AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(InputTexture, p, 0); return res; } - AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(InputTexture, p, 1); return res; } - AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(InputTexture, p, 2); return res; } - #endif - #if USE_RCAS - #define FSR_RCAS_F 1 - AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(InputTexture, ASU2(p), 0); } - void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {} - #endif -#else - #define A_HALF - #include "ffx_a.h" - - #if USE_EASU - #define FSR_EASU_H 1 - AH4 FsrEasuRH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 0)); return res; } - AH4 FsrEasuGH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 1)); return res; } - AH4 FsrEasuBH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 2)); return res; } - #endif - #if USE_RCAS - #define FSR_RCAS_H 1 - AH4 FsrRcasLoadH(ASW2 p) { return AH4(texelFetch(InputTexture, ASU2(p), 0)); } - void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b){} - #endif -#endif - -#include "ffx_fsr1.h" - -void CurrFilter(AU2 pos) { -#if USE_BILINEAR - AF2 pp = (AF2(pos) * AF2_AU2(Const0.xy) + AF2_AU2(Const0.zw)) * AF2_AU2(Const1.xy) + AF2(0.5, -0.5) * AF2_AU2(Const1.zw); - imageStore(OutputTexture, ASU2(pos), textureLod(InputTexture, pp, 0.0)); -#endif -#if USE_EASU - #ifndef YUZU_USE_FP16 - AF3 c; - FsrEasuF(c, pos, Const0, Const1, Const2, Const3); - imageStore(OutputTexture, ASU2(pos), AF4(c, 1)); - #else - AH3 c; - FsrEasuH(c, pos, Const0, Const1, Const2, Const3); - imageStore(OutputTexture, ASU2(pos), AH4(c, 1)); - #endif -#endif -#if USE_RCAS - #ifndef YUZU_USE_FP16 - AF3 c; - FsrRcasF(c.r, c.g, c.b, pos, Const0); - imageStore(OutputTexture, ASU2(pos), AF4(c, 1)); - #else - AH3 c; - FsrRcasH(c.r, c.g, c.b, pos, Const0); - imageStore(OutputTexture, ASU2(pos), AH4(c, 1)); - #endif -#endif -} - -layout(local_size_x=64) in; -void main() { - // Do remapping of local xy in workgroup for a more PS-like swizzle pattern. - AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u); - CurrFilter(gxy); - gxy.x += 8u; - CurrFilter(gxy); - gxy.y += 8u; - CurrFilter(gxy); - gxy.x -= 8u; - CurrFilter(gxy); -} diff --git a/src/video_core/host_shaders/fidelityfx_fsr.frag b/src/video_core/host_shaders/fidelityfx_fsr.frag new file mode 100644 index 000000000..a266e1c4e --- /dev/null +++ b/src/video_core/host_shaders/fidelityfx_fsr.frag @@ -0,0 +1,110 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +//!#version 460 core +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable +#extension GL_GOOGLE_include_directive : enable +#extension GL_EXT_shader_explicit_arithmetic_types : require + +// FidelityFX Super Resolution Sample +// +// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +layout( push_constant ) uniform constants { + uvec4 Const0; + uvec4 Const1; + uvec4 Const2; + uvec4 Const3; +}; + +layout(set=0,binding=0) uniform sampler2D InputTexture; + +#define A_GPU 1 +#define A_GLSL 1 + +#ifndef YUZU_USE_FP16 + #include "ffx_a.h" + + #if USE_EASU + #define FSR_EASU_F 1 + AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(InputTexture, p, 0); return res; } + AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(InputTexture, p, 1); return res; } + AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(InputTexture, p, 2); return res; } + #endif + #if USE_RCAS + #define FSR_RCAS_F 1 + AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(InputTexture, ASU2(p), 0); } + void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {} + #endif +#else + #define A_HALF + #include "ffx_a.h" + + #if USE_EASU + #define FSR_EASU_H 1 + AH4 FsrEasuRH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 0)); return res; } + AH4 FsrEasuGH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 1)); return res; } + AH4 FsrEasuBH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 2)); return res; } + #endif + #if USE_RCAS + #define FSR_RCAS_H 1 + AH4 FsrRcasLoadH(ASW2 p) { return AH4(texelFetch(InputTexture, ASU2(p), 0)); } + void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b){} + #endif +#endif + +#include "ffx_fsr1.h" + +#if USE_RCAS + layout(location = 0) in vec2 frag_texcoord; +#endif +layout (location = 0) out vec4 frag_color; + +void CurrFilter(AU2 pos) { +#if USE_EASU + #ifndef YUZU_USE_FP16 + AF3 c; + FsrEasuF(c, pos, Const0, Const1, Const2, Const3); + frag_color = AF4(c, 1.0); + #else + AH3 c; + FsrEasuH(c, pos, Const0, Const1, Const2, Const3); + frag_color = AH4(c, 1.0); + #endif +#endif +#if USE_RCAS + #ifndef YUZU_USE_FP16 + AF3 c; + FsrRcasF(c.r, c.g, c.b, pos, Const0); + frag_color = AF4(c, 1.0); + #else + AH3 c; + FsrRcasH(c.r, c.g, c.b, pos, Const0); + frag_color = AH4(c, 1.0); + #endif +#endif +} + +void main() { +#if USE_RCAS + CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0)))); +#else + CurrFilter(AU2(gl_FragCoord.xy)); +#endif +} diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert b/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert new file mode 100644 index 000000000..6a87a7cac --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert @@ -0,0 +1,13 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(location = 0) out vec2 texcoord; + +void main() { + float x = float((gl_VertexIndex & 1) << 2); + float y = float((gl_VertexIndex & 2) << 1); + gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0); + texcoord = vec2(x, y) / 2.0; +} diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp deleted file mode 100644 index 00af13726..000000000 --- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp +++ /dev/null @@ -1,10 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 460 core -#extension GL_GOOGLE_include_directive : enable - -#define YUZU_USE_FP16 -#define USE_EASU 1 - -#include "fidelityfx_fsr.comp" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag new file mode 100644 index 000000000..d369bef06 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag @@ -0,0 +1,10 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +#define YUZU_USE_FP16 +#define USE_EASU 1 + +#include "fidelityfx_fsr.frag" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp deleted file mode 100644 index 13d783fa8..000000000 --- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp +++ /dev/null @@ -1,9 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 460 core -#extension GL_GOOGLE_include_directive : enable - -#define USE_EASU 1 - -#include "fidelityfx_fsr.comp" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag new file mode 100644 index 000000000..6f25ef00f --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag @@ -0,0 +1,9 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +#define USE_EASU 1 + +#include "fidelityfx_fsr.frag" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp deleted file mode 100644 index 331549d96..000000000 --- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp +++ /dev/null @@ -1,10 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 460 core -#extension GL_GOOGLE_include_directive : enable - -#define YUZU_USE_FP16 -#define USE_RCAS 1 - -#include "fidelityfx_fsr.comp" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag new file mode 100644 index 000000000..0c953a900 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag @@ -0,0 +1,10 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +#define YUZU_USE_FP16 +#define USE_RCAS 1 + +#include "fidelityfx_fsr.frag" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp deleted file mode 100644 index 013ca0014..000000000 --- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp +++ /dev/null @@ -1,9 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 460 core -#extension GL_GOOGLE_include_directive : enable - -#define USE_RCAS 1 - -#include "fidelityfx_fsr.comp" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag new file mode 100644 index 000000000..02e9a27c6 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag @@ -0,0 +1,9 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +#define USE_RCAS 1 + +#include "fidelityfx_fsr.frag" -- cgit v1.2.3 From 9bdf09bd768f73073e9d1cbc65febfd7f7955db3 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 18 Jan 2024 11:44:13 -0500 Subject: renderer_vulkan: implement layer stack composition --- .../host_shaders/opengl_present_scaleforce.frag | 12 +------- src/video_core/host_shaders/present_bicubic.frag | 12 +------- src/video_core/host_shaders/present_gaussian.frag | 12 +------- src/video_core/host_shaders/vulkan_present.frag | 2 +- src/video_core/host_shaders/vulkan_present.vert | 33 ++++++++++++++++++---- .../vulkan_present_scaleforce_fp16.frag | 1 + .../vulkan_present_scaleforce_fp32.frag | 2 ++ 7 files changed, 34 insertions(+), 40 deletions(-) (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/opengl_present_scaleforce.frag b/src/video_core/host_shaders/opengl_present_scaleforce.frag index a780373e3..1598575a1 100644 --- a/src/video_core/host_shaders/opengl_present_scaleforce.frag +++ b/src/video_core/host_shaders/opengl_present_scaleforce.frag @@ -26,21 +26,11 @@ #endif -#ifdef VULKAN - -#define BINDING_COLOR_TEXTURE 1 - -#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv - -#define BINDING_COLOR_TEXTURE 0 - -#endif - layout (location = 0) in vec2 tex_coord; layout (location = 0) out vec4 frag_color; -layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture; +layout (binding = 0) uniform sampler2D input_texture; const bool ignore_alpha = true; diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag index c57dd2851..c814629cf 100644 --- a/src/video_core/host_shaders/present_bicubic.frag +++ b/src/video_core/host_shaders/present_bicubic.frag @@ -3,22 +3,12 @@ #version 460 core -#ifdef VULKAN - -#define BINDING_COLOR_TEXTURE 1 - -#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv - -#define BINDING_COLOR_TEXTURE 0 - -#endif - layout (location = 0) in vec2 frag_tex_coord; layout (location = 0) out vec4 color; -layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture; +layout (binding = 0) uniform sampler2D color_texture; vec4 cubic(float v) { vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v; diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag index 5f54b71b6..ad9bb76a4 100644 --- a/src/video_core/host_shaders/present_gaussian.frag +++ b/src/video_core/host_shaders/present_gaussian.frag @@ -7,21 +7,11 @@ #version 460 core -#ifdef VULKAN - -#define BINDING_COLOR_TEXTURE 1 - -#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv - -#define BINDING_COLOR_TEXTURE 0 - -#endif - layout(location = 0) in vec2 frag_tex_coord; layout(location = 0) out vec4 color; -layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture; +layout(binding = 0) uniform sampler2D color_texture; const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308); const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703); diff --git a/src/video_core/host_shaders/vulkan_present.frag b/src/video_core/host_shaders/vulkan_present.frag index 97e098ced..adada9411 100644 --- a/src/video_core/host_shaders/vulkan_present.frag +++ b/src/video_core/host_shaders/vulkan_present.frag @@ -7,7 +7,7 @@ layout (location = 0) in vec2 frag_tex_coord; layout (location = 0) out vec4 color; -layout (binding = 1) uniform sampler2D color_texture; +layout (binding = 0) uniform sampler2D color_texture; void main() { color = texture(color_texture, frag_tex_coord); diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert index 89dc80468..249c9675a 100644 --- a/src/video_core/host_shaders/vulkan_present.vert +++ b/src/video_core/host_shaders/vulkan_present.vert @@ -3,16 +3,37 @@ #version 460 core -layout (location = 0) in vec2 vert_position; -layout (location = 1) in vec2 vert_tex_coord; - layout (location = 0) out vec2 frag_tex_coord; -layout (set = 0, binding = 0) uniform MatrixBlock { +struct ScreenRectVertex { + vec2 position; + vec2 tex_coord; +}; + +layout (push_constant) uniform PushConstants { mat4 modelview_matrix; + ScreenRectVertex vertices[4]; }; +// Vulkan spec 15.8.1: +// Any member of a push constant block that is declared as an +// array must only be accessed with dynamically uniform indices. +ScreenRectVertex GetVertex(int index) { + switch (index) { + case 0: + default: + return vertices[0]; + case 1: + return vertices[1]; + case 2: + return vertices[2]; + case 3: + return vertices[3]; + } +} + void main() { - gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); - frag_tex_coord = vert_tex_coord; + ScreenRectVertex vertex = GetVertex(gl_VertexIndex); + gl_Position = modelview_matrix * vec4(vertex.position, 0.0, 1.0); + frag_tex_coord = vertex.tex_coord; } diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag index 3dc9c0df5..79ea817c2 100644 --- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag +++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag @@ -5,6 +5,7 @@ #extension GL_GOOGLE_include_directive : enable +#define VERSION 1 #define YUZU_USE_FP16 #include "opengl_present_scaleforce.frag" diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag index 77ed07552..9605bb58b 100644 --- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag +++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag @@ -5,4 +5,6 @@ #extension GL_GOOGLE_include_directive : enable +#define VERSION 1 + #include "opengl_present_scaleforce.frag" -- cgit v1.2.3