From 1a58f45d76fe7756dd365e099d1536da769c1eab Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Mon, 23 Sep 2019 14:02:02 -0400 Subject: VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. --- src/video_core/engines/maxwell_3d.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/engines/maxwell_3d.cpp') diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 59976943a..92e38b071 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() { rasterizer.Clear(); } -u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const { +u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const { + ASSERT(stage != ShaderType::Compute); const auto& shader_stage = state.shader_stages[static_cast(stage)]; const auto& buffer = shader_stage.const_buffers[const_buffer]; u32 result; -- cgit v1.2.3