From 17a82b56d74afcebaad78ce4754d8ee99ea66f93 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 15 Mar 2021 04:54:43 -0300 Subject: shader: Implement TEXS --- .../maxwell/translate/impl/texture_fetch.cpp | 232 +++++++++++++++++++++ 1 file changed, 232 insertions(+) create mode 100644 src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp new file mode 100644 index 000000000..98d9f4c64 --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -0,0 +1,232 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { +enum class Blod : u64 { + None, + LZ, + LB, + LL, + INVALIDBLOD4, + INVALIDBLOD5, + LBA, + LLA, +}; + +enum class TextureType : u64 { + _1D, + ARRAY_1D, + _2D, + ARRAY_2D, + _3D, + ARRAY_3D, + CUBE, + ARRAY_CUBE, +}; + +Shader::TextureType GetType(TextureType type, bool dc) { + switch (type) { + case TextureType::_1D: + return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; + case TextureType::ARRAY_1D: + return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; + case TextureType::_2D: + return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; + case TextureType::ARRAY_2D: + return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; + case TextureType::_3D: + return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; + case TextureType::ARRAY_3D: + throw NotImplementedException("3D array texture type"); + case TextureType::CUBE: + return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; + case TextureType::ARRAY_CUBE: + return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; + } + throw NotImplementedException("Invalid texture type {}", type); +} + +IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { + const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }}; + switch (type) { + case TextureType::_1D: + return v.F(reg); + case TextureType::ARRAY_1D: + return v.ir.CompositeConstruct(read_array(), v.F(reg + 1)); + case TextureType::_2D: + return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); + case TextureType::ARRAY_2D: + return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2)); + case TextureType::_3D: + return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); + case TextureType::ARRAY_3D: + throw NotImplementedException("3D array texture type"); + case TextureType::CUBE: + return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); + case TextureType::ARRAY_CUBE: + return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3)); + } + throw NotImplementedException("Invalid texture type {}", type); +} + +IR::F32 MakeLod(TranslatorVisitor& v, IR::Reg& reg, Blod blod) { + switch (blod) { + case Blod::None: + return v.ir.Imm32(0.0f); + case Blod::LZ: + return v.ir.Imm32(0.0f); + case Blod::LB: + case Blod::LL: + case Blod::LBA: + case Blod::LLA: + return v.F(reg++); + case Blod::INVALIDBLOD4: + case Blod::INVALIDBLOD5: + break; + } + throw NotImplementedException("Invalid blod {}", blod); +} + +IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { + const IR::U32 value{v.X(reg++)}; + switch (type) { + case TextureType::_1D: + case TextureType::ARRAY_1D: + return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)); + case TextureType::_2D: + case TextureType::ARRAY_2D: + return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)), + v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4))); + case TextureType::_3D: + case TextureType::ARRAY_3D: + return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)), + v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)), + v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4))); + case TextureType::CUBE: + case TextureType::ARRAY_CUBE: + throw NotImplementedException("Illegal offset on CUBE sample"); + } + throw NotImplementedException("Invalid texture type {}", type); +} + +bool HasExplicitLod(Blod blod) { + switch (blod) { + case Blod::LL: + case Blod::LLA: + case Blod::LZ: + return true; + default: + return false; + } +} + +void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, + std::optional cbuf_offset) { + union { + u64 raw; + BitField<35, 1, u64> ndv; + BitField<49, 1, u64> nodep; + BitField<50, 1, u64> dc; + BitField<51, 3, IR::Pred> sparse_pred; + BitField<0, 8, IR::Reg> dest_reg; + BitField<8, 8, IR::Reg> coord_reg; + BitField<20, 8, IR::Reg> meta_reg; + BitField<28, 3, TextureType> type; + BitField<31, 4, u64> mask; + } const tex{insn}; + + if (lc) { + throw NotImplementedException("LC"); + } + const IR::Value coords{MakeCoords(v, tex.coord_reg, tex.type)}; + + IR::Reg meta_reg{tex.meta_reg}; + IR::Value handle; + IR::Value offset; + IR::F32 dref; + IR::F32 lod_clamp; + if (cbuf_offset) { + handle = v.ir.Imm32(*cbuf_offset); + } else { + handle = v.X(meta_reg++); + } + const IR::F32 lod{MakeLod(v, meta_reg, blod)}; + if (aoffi) { + offset = MakeOffset(v, meta_reg, tex.type); + } + if (tex.dc != 0) { + dref = v.F(meta_reg++); + } + IR::TextureInstInfo info{}; + info.type.Assign(GetType(tex.type, tex.dc != 0)); + info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0); + info.has_lod_clamp.Assign(lc ? 1 : 0); + + const IR::Value sample{[&]() -> IR::Value { + if (tex.dc == 0) { + if (HasExplicitLod(blod)) { + return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info); + } else { + return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info); + } + } + if (HasExplicitLod(blod)) { + return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp, + info); + } else { + return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp, + info); + } + }()}; + + for (int element = 0; element < 4; ++element) { + if (((tex.mask >> element) & 1) == 0) { + continue; + } + IR::F32 value; + if (tex.dc != 0) { + value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f); + } else { + value = IR::F32{v.ir.CompositeExtract(sample, element)}; + } + v.F(tex.dest_reg + element, value); + } + if (tex.sparse_pred != IR::Pred::PT) { + v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); + } +} +} // Anonymous namespace + +void TranslatorVisitor::TEX(u64 insn) { + union { + u64 raw; + BitField<54, 1, u64> aoffi; + BitField<55, 3, Blod> blod; + BitField<58, 1, u64> lc; + BitField<36, 13, u64> cbuf_offset; + } const tex{insn}; + + Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast(tex.cbuf_offset)); +} + +void TranslatorVisitor::TEX_b(u64 insn) { + union { + u64 raw; + BitField<36, 1, u64> aoffi; + BitField<37, 3, Blod> blod; + BitField<40, 1, u64> lc; + } const tex{insn}; + + Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, std::nullopt); +} + +} // namespace Shader::Maxwell -- cgit v1.2.3 From 260743f371236f7c57b01334b1c3474b15a47c39 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 19 Mar 2021 19:28:31 -0300 Subject: shader: Add partial rasterizer integration --- src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 98d9f4c64..0fbb87ec4 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -215,7 +215,7 @@ void TranslatorVisitor::TEX(u64 insn) { BitField<36, 13, u64> cbuf_offset; } const tex{insn}; - Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast(tex.cbuf_offset)); + Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast(tex.cbuf_offset * 4)); } void TranslatorVisitor::TEX_b(u64 insn) { -- cgit v1.2.3 From f91859efd259995806c2944f7941b105b58300d3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 20 Mar 2021 05:04:12 -0300 Subject: shader: Implement I2F --- src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 0fbb87ec4..b691b4d1f 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -56,7 +56,7 @@ Shader::TextureType GetType(TextureType type, bool dc) { } IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { - const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }}; + const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }}; switch (type) { case TextureType::_1D: return v.F(reg); -- cgit v1.2.3 From a8d8fd40f7d7b249c542e4694953e2da5998fbaf Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 23 Mar 2021 14:39:59 -0300 Subject: shader: Fix TEX mask --- .../frontend/maxwell/translate/impl/texture_fetch.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index b691b4d1f..d2626f3e7 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -188,6 +188,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, } }()}; + IR::Reg dest_reg{tex.dest_reg}; for (int element = 0; element < 4; ++element) { if (((tex.mask >> element) & 1) == 0) { continue; @@ -198,7 +199,8 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, } else { value = IR::F32{v.ir.CompositeExtract(sample, element)}; } - v.F(tex.dest_reg + element, value); + v.F(dest_reg, value); + ++dest_reg; } if (tex.sparse_pred != IR::Pred::PT) { v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); -- cgit v1.2.3 From 981eb6f43bb88f1e57b4c657bf37cb7471a113e3 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Fri, 26 Mar 2021 01:54:03 +0100 Subject: shader: Fix Array Indices in TEX/TLD4 --- .../frontend/maxwell/translate/impl/texture_fetch.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index d2626f3e7..1f1689c43 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -61,11 +61,11 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { case TextureType::_1D: return v.F(reg); case TextureType::ARRAY_1D: - return v.ir.CompositeConstruct(read_array(), v.F(reg + 1)); + return v.ir.CompositeConstruct(v.F(reg + 1), read_array()); case TextureType::_2D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); case TextureType::ARRAY_2D: - return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2)); + return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array()); case TextureType::_3D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_3D: @@ -73,7 +73,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { case TextureType::CUBE: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_CUBE: - return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3)); + return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array()); } throw NotImplementedException("Invalid texture type {}", type); } -- cgit v1.2.3 From 742d11c2ad948c8630be15901514ec9e5e5fcd20 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Fri, 26 Mar 2021 16:02:04 +0100 Subject: shader: Implement TLD4.PTP --- .../frontend/maxwell/translate/impl/texture_fetch.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 1f1689c43..b2da079f9 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -101,16 +101,18 @@ IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { switch (type) { case TextureType::_1D: case TextureType::ARRAY_1D: - return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)); + return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true); case TextureType::_2D: case TextureType::ARRAY_2D: - return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)), - v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4))); + return v.ir.CompositeConstruct( + v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true)); case TextureType::_3D: case TextureType::ARRAY_3D: - return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)), - v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)), - v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4))); + return v.ir.CompositeConstruct( + v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4), true)); case TextureType::CUBE: case TextureType::ARRAY_CUBE: throw NotImplementedException("Illegal offset on CUBE sample"); -- cgit v1.2.3 From 0bb85f6a753c769266c95c4ba146b25b9eaaaffd Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Mon, 5 Apr 2021 22:25:22 -0400 Subject: shader_recompiler,video_core: Cleanup some GCC and Clang errors Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp --- src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index b2da079f9..95d416586 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -199,7 +199,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, if (tex.dc != 0) { value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f); } else { - value = IR::F32{v.ir.CompositeExtract(sample, element)}; + value = IR::F32{v.ir.CompositeExtract(sample, static_cast(element))}; } v.F(dest_reg, value); ++dest_reg; -- cgit v1.2.3 From 7cb2ab358517d95ebcd35c94c72b9e91762906c3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 9 Apr 2021 01:45:39 -0300 Subject: shader: Implement SULD and SUST --- .../frontend/maxwell/translate/impl/texture_fetch.cpp | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 95d416586..9671d115e 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -33,24 +33,24 @@ enum class TextureType : u64 { ARRAY_CUBE, }; -Shader::TextureType GetType(TextureType type, bool dc) { +Shader::TextureType GetType(TextureType type) { switch (type) { case TextureType::_1D: - return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; + return Shader::TextureType::Color1D; case TextureType::ARRAY_1D: - return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; + return Shader::TextureType::ColorArray1D; case TextureType::_2D: - return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; + return Shader::TextureType::Color2D; case TextureType::ARRAY_2D: - return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; + return Shader::TextureType::ColorArray2D; case TextureType::_3D: - return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; + return Shader::TextureType::Color3D; case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: - return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; + return Shader::TextureType::ColorCube; case TextureType::ARRAY_CUBE: - return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; + return Shader::TextureType::ColorArrayCube; } throw NotImplementedException("Invalid texture type {}", type); } @@ -169,7 +169,8 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, dref = v.F(meta_reg++); } IR::TextureInstInfo info{}; - info.type.Assign(GetType(tex.type, tex.dc != 0)); + info.type.Assign(GetType(tex.type)); + info.is_depth.Assign(tex.dc != 0 ? 1 : 0); info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0); info.has_lod_clamp.Assign(lc ? 1 : 0); -- cgit v1.2.3 From ec6fc5fe78c9038fc9ad7259b7b3a7be751ecef6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 17 May 2021 02:52:01 -0300 Subject: glasm: Implement TEX and TEXS instructions Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). --- .../frontend/maxwell/translate/impl/texture_fetch.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 9671d115e..0046b5edd 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -177,14 +177,13 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, const IR::Value sample{[&]() -> IR::Value { if (tex.dc == 0) { if (HasExplicitLod(blod)) { - return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info); + return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, info); } else { return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info); } } if (HasExplicitLod(blod)) { - return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp, - info); + return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, info); } else { return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp, info); -- cgit v1.2.3