From bbfad79c89f9b7886005d39b51129bcfd94830b8 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Tue, 2 Aug 2022 17:41:41 +0100 Subject: Vulkan: Add a workaround for input_position on Adreno drivers Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. --- src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index db9c94ce8..1590debc4 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -321,8 +321,11 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: - return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, - ctx.Const(element))); + return ctx.OpLoad(ctx.F32[1], ctx.need_input_position_indirect ? + AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, + ctx.u32_zero_value, ctx.Const(element)) + : AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, + ctx.Const(element))); case IR::Attribute::InstanceId: if (ctx.profile.support_vertex_instance_id) { return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); -- cgit v1.2.3