From a752ec88d06c6bcfb13605447a164c6b6915ed6e Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 27 May 2021 20:31:03 -0400 Subject: glsl: Implement derivatives and YDirection plus some other misc additions/changed --- src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 33aba9fef..6a9b95eca 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -124,16 +124,16 @@ void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) { } void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=1/{};", inst, value); + ctx.AddF32("{}=(1.0f)/{};", inst, value); } void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF64("{}=1/{};", inst, value); + ctx.AddF64("{}=1.0/{};", inst, value); } void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=1/sqrt({});", inst, value); + ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value); } void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, -- cgit v1.2.3