From e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 1 Aug 2021 18:57:45 -0300 Subject: shader: Properly scale image reads and add GL SPIR-V support Thanks for everything! --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 542a79230..4c26f3829 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.AddF32("{}=scaling.y;", inst); + ctx.AddF32("{}=scaling.z;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { -- cgit v1.2.3