From cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 31 Jul 2021 03:04:08 -0300 Subject: glsl/glasm: Pass and use scaling parameters in shaders --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 3db3083f9..542a79230 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.AddF32("{}=down_factor;", inst); + ctx.AddF32("{}=scaling.y;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { -- cgit v1.2.3