From 9a95c7fa14bdfc14aacea92896c8ae8533918fe8 Mon Sep 17 00:00:00 2001 From: FengChen Date: Thu, 1 Sep 2022 22:05:11 +0800 Subject: video_core: Generate mipmap texture by drawing --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index fad8d1e30..d7c845469 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -416,6 +416,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { ctx.AddF32("{}=scaling.z;", inst); } +void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) { + ctx.AddF32x4("{}=render_area;", inst); +} + void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { ctx.AddU32("{}=lmem[{}];", inst, word_offset); } -- cgit v1.2.3