From fb924ea85c22353c1a6f108d38372ab14355695b Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 21 Jul 2021 22:24:33 -0300 Subject: shader: Add resolution down factor opcode --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 170db269a..f4ed090e3 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -445,6 +445,11 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); } +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + UNIMPLEMENTED(); + ctx.AddF32("{}=1.0f;", inst); +} + void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { ctx.AddU32("{}=lmem[{}];", inst, word_offset); } -- cgit v1.2.3 From f086c82e1f80cae088bb22de9092598dc51979da Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 29 Jul 2021 13:27:01 -0400 Subject: gl_graphics_pipeline: Add downscale factor to shader uniforms --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index f4ed090e3..3db3083f9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,8 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.AddF32("{}=1.0f;", inst); + ctx.AddF32("{}=down_factor;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { -- cgit v1.2.3 From cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 31 Jul 2021 03:04:08 -0300 Subject: glsl/glasm: Pass and use scaling parameters in shaders --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 3db3083f9..542a79230 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.AddF32("{}=down_factor;", inst); + ctx.AddF32("{}=scaling.y;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { -- cgit v1.2.3 From e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 1 Aug 2021 18:57:45 -0300 Subject: shader: Properly scale image reads and add GL SPIR-V support Thanks for everything! --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 542a79230..4c26f3829 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.AddF32("{}=scaling.y;", inst); + ctx.AddF32("{}=scaling.z;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { -- cgit v1.2.3