From 6577a63d368afa57d5f29df40e524af30eaabffa Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 2 Jun 2021 00:48:49 -0400 Subject: glsl: skip gl_ViewportIndex write if device does not support it --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index c48492a17..ebaf50abd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -226,6 +226,11 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val ctx.Add("gl_Position.{}={};", swizzle, value); break; case IR::Attribute::ViewportIndex: + if (ctx.stage != Stage::Geometry && !ctx.supports_viewport_layer) { + // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport + // layer extension"); + break; + } ctx.Add("gl_ViewportIndex=floatBitsToInt({});", value); break; case IR::Attribute::ClipDistance0: -- cgit v1.2.3