From cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 31 Jul 2021 03:04:08 -0300 Subject: glsl/glasm: Pass and use scaling parameters in shaders --- src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 77ee6dc0e..c0f8ddcad 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.F {}.x,program.env[0].x;", inst); + ctx.Add("MOV.F {}.x,scaling[0].y;", inst); } void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { -- cgit v1.2.3