From 60e0d4a177803891720af4c5978bbf2604bed276 Mon Sep 17 00:00:00 2001 From: FengChen Date: Fri, 11 Nov 2022 00:25:03 +0800 Subject: shader: Implement miss attribute layer --- src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 0a7d42dda..9dbf9888d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -104,6 +104,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal case IR::Attribute::PrimitiveId: ctx.Add("MOV.F {}.x,primitive.id;", inst); break; + case IR::Attribute::Layer: + ctx.Add("MOV.F {}.x,fragment.layer;", inst); + break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: -- cgit v1.2.3