From 7dafa96ab59892b7f1fbffdb61e4326e6443955f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 24 Jun 2021 02:41:09 -0300 Subject: shader: Rework varyings and implement passthrough geometry shaders Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. --- src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index bc195d248..02c9dc6d7 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -261,7 +261,7 @@ void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, fmt::format("{}.z", value), fmt::format("{}.w", value)}; read(compare_index, values); }}; - if (ctx.info.loads_position) { + if (ctx.info.loads.AnyComponent(IR::Attribute::PositionX)) { const u32 index{static_cast(IR::Attribute::PositionX)}; if (IsInputArray(ctx.stage)) { read_swizzled(index, fmt::format("vertex_position{}", VertexIndex(ctx, vertex))); @@ -269,8 +269,8 @@ void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, read_swizzled(index, fmt::format("{}.position", ctx.attrib_name)); } } - for (u32 index = 0; index < ctx.info.input_generics.size(); ++index) { - if (!ctx.info.input_generics[index].used) { + for (u32 index = 0; index < static_cast(IR::NUM_GENERICS); ++index) { + if (!ctx.info.loads.Generic(index)) { continue; } read_swizzled(index, fmt::format("in_attr{}{}[0]", index, VertexIndex(ctx, vertex))); -- cgit v1.2.3