From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/bcat/backend/backend.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/service/bcat/backend/backend.cpp') diff --git a/src/core/hle/service/bcat/backend/backend.cpp b/src/core/hle/service/bcat/backend/backend.cpp index b86fda29a..dec0849b8 100644 --- a/src/core/hle/service/bcat/backend/backend.cpp +++ b/src/core/hle/service/bcat/backend/backend.cpp @@ -13,8 +13,7 @@ namespace Service::BCAT { ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel, std::string_view event_name) { event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Automatic, - std::string("ProgressServiceBackend:UpdateEvent:").append(event_name)); + kernel, std::string("ProgressServiceBackend:UpdateEvent:").append(event_name)); } Kernel::SharedPtr ProgressServiceBackend::GetEvent() const { -- cgit v1.2.3