From 0d2ba2ca4c43aeadf5f65dfbc978f20ff3bf0a2c Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sun, 9 Dec 2018 19:46:15 -0500 Subject: applets: Correct usage of SignalStateChanged event This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. --- src/core/hle/service/am/am.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/core/hle/service/am/am.cpp') diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 3a7b6da84..f83730cd6 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -565,7 +565,6 @@ private: void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_AM, "called"); - applet->GetBroker().SignalStateChanged(); const auto event = applet->GetBroker().GetStateChangedEvent(); IPC::ResponseBuilder rb{ctx, 2, 1}; -- cgit v1.2.3