From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/kernel/writable_event.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/core/hle/kernel/writable_event.cpp') diff --git a/src/core/hle/kernel/writable_event.cpp b/src/core/hle/kernel/writable_event.cpp index a58ea6ec8..c783a34ee 100644 --- a/src/core/hle/kernel/writable_event.cpp +++ b/src/core/hle/kernel/writable_event.cpp @@ -15,8 +15,7 @@ namespace Kernel { WritableEvent::WritableEvent(KernelCore& kernel) : Object{kernel} {} WritableEvent::~WritableEvent() = default; -EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_type, - std::string name) { +EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) { SharedPtr writable_event(new WritableEvent(kernel)); SharedPtr readable_event(new ReadableEvent(kernel)); @@ -24,7 +23,6 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_typ writable_event->readable = readable_event; readable_event->name = name + ":Readable"; readable_event->signaled = false; - readable_event->reset_type = reset_type; return {std::move(readable_event), std::move(writable_event)}; } @@ -33,10 +31,6 @@ SharedPtr WritableEvent::GetReadableEvent() const { return readable; } -ResetType WritableEvent::GetResetType() const { - return readable->reset_type; -} - void WritableEvent::Signal() { readable->Signal(); } -- cgit v1.2.3