From adee775f443abfc17c0fe78a7487346e00b13ebc Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 20 Dec 2014 03:04:36 -0200 Subject: Kernel: Implement support for current thread pseudo-handle This boots a few (mostly Nintendo 1st party) games further. --- src/core/hle/kernel/thread.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/kernel/thread.cpp') diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 1c04701de..47be22653 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -83,8 +83,7 @@ static Thread* current_thread; static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup static u32 next_thread_id; ///< The next available thread id -/// Gets the current thread -inline Thread* GetCurrentThread() { +Thread* GetCurrentThread() { return current_thread; } -- cgit v1.2.3