From d1bf7919daf830befd8c2166f3844fcdb56d68fa Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 27 May 2017 16:10:25 -0700 Subject: Move framebuffer_layout from Common to Core This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS. --- src/core/frontend/emu_window.h | 2 +- src/core/frontend/framebuffer_layout.cpp | 157 +++++++++++++++++++++++++++++++ src/core/frontend/framebuffer_layout.h | 55 +++++++++++ 3 files changed, 213 insertions(+), 1 deletion(-) create mode 100644 src/core/frontend/framebuffer_layout.cpp create mode 100644 src/core/frontend/framebuffer_layout.h (limited to 'src/core/frontend') diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 36f2667fa..9414123a4 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -8,8 +8,8 @@ #include #include #include "common/common_types.h" -#include "common/framebuffer_layout.h" #include "common/math_util.h" +#include "core/frontend/framebuffer_layout.h" /** * Abstraction class used to provide an interface between emulation code and the frontend diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp new file mode 100644 index 000000000..f3815170d --- /dev/null +++ b/src/core/frontend/framebuffer_layout.cpp @@ -0,0 +1,157 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include + +#include "common/assert.h" +#include "core/frontend/framebuffer_layout.h" +#include "core/settings.h" +#include "video_core/video_core.h" + +namespace Layout { + +static const float TOP_SCREEN_ASPECT_RATIO = + static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; +static const float BOT_SCREEN_ASPECT_RATIO = + static_cast(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; + +// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio +template +static MathUtil::Rectangle maxRectangle(MathUtil::Rectangle window_area, + float screen_aspect_ratio) { + float scale = std::min(static_cast(window_area.GetWidth()), + window_area.GetHeight() / screen_aspect_ratio); + return MathUtil::Rectangle{0, 0, static_cast(std::round(scale)), + static_cast(std::round(scale * screen_aspect_ratio))}; +} + +FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res{width, height, true, true, {}, {}}; + // Default layout gives equal screen sizes to the top and bottom screen + MathUtil::Rectangle screen_window_area{0, 0, width, height / 2}; + MathUtil::Rectangle top_screen = + maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); + MathUtil::Rectangle bot_screen = + maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); + + float window_aspect_ratio = static_cast(height) / width; + // both screens height are taken into account by multiplying by 2 + float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2; + + if (window_aspect_ratio < emulation_aspect_ratio) { + // Apply borders to the left and right sides of the window. + top_screen = + top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); + bot_screen = + bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); + } else { + // Window is narrower than the emulation content => apply borders to the top and bottom + // Recalculate the bottom screen to account for the width difference between top and bottom + screen_window_area = {0, 0, width, top_screen.GetHeight()}; + bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); + bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); + if (swapped) { + bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight()); + } else { + top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); + } + } + // Move the top screen to the bottom if we are swapped. + res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; + res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2); + return res; +} + +FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) { + ASSERT(width > 0); + ASSERT(height > 0); + // The drawing code needs at least somewhat valid values for both screens + // so just calculate them both even if the other isn't showing. + FramebufferLayout res{width, height, !swapped, swapped, {}, {}}; + + MathUtil::Rectangle screen_window_area{0, 0, width, height}; + MathUtil::Rectangle top_screen = + maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); + MathUtil::Rectangle bot_screen = + maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); + + float window_aspect_ratio = static_cast(height) / width; + float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; + + if (window_aspect_ratio < emulation_aspect_ratio) { + top_screen = + top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); + bot_screen = + bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); + } else { + top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2); + bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2); + } + res.top_screen = top_screen; + res.bottom_screen = bot_screen; + return res; +} + +FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) { + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res{width, height, true, true, {}, {}}; + // Split the window into two parts. Give 4x width to the main screen and 1x width to the small + // To do that, find the total emulation box and maximize that based on window size + float window_aspect_ratio = static_cast(height) / width; + float emulation_aspect_ratio = + swapped + ? VideoCore::kScreenBottomHeight * 4 / + (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) + : VideoCore::kScreenTopHeight * 4 / + (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); + float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; + float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; + + MathUtil::Rectangle screen_window_area{0, 0, width, height}; + MathUtil::Rectangle total_rect = + maxRectangle(screen_window_area, emulation_aspect_ratio); + MathUtil::Rectangle large_screen = + maxRectangle(total_rect, large_screen_aspect_ratio); + MathUtil::Rectangle fourth_size_rect = total_rect.Scale(.25f); + MathUtil::Rectangle small_screen = + maxRectangle(fourth_size_rect, small_screen_aspect_ratio); + + if (window_aspect_ratio < emulation_aspect_ratio) { + large_screen = + large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2); + } else { + large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2); + } + // Shift the small screen to the bottom right corner + small_screen = + small_screen.TranslateX(large_screen.right) + .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight()); + res.top_screen = swapped ? small_screen : large_screen; + res.bottom_screen = swapped ? large_screen : small_screen; + return res; +} + +FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) { + ASSERT(width > 0); + ASSERT(height > 0); + + FramebufferLayout res{width, height, true, true, {}, {}}; + + MathUtil::Rectangle top_screen{ + Settings::values.custom_top_left, Settings::values.custom_top_top, + Settings::values.custom_top_right, Settings::values.custom_top_bottom}; + MathUtil::Rectangle bot_screen{ + Settings::values.custom_bottom_left, Settings::values.custom_bottom_top, + Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom}; + + res.top_screen = top_screen; + res.bottom_screen = bot_screen; + return res; +} +} diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h new file mode 100644 index 000000000..f1df5c55a --- /dev/null +++ b/src/core/frontend/framebuffer_layout.h @@ -0,0 +1,55 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/math_util.h" +namespace Layout { +/// Describes the layout of the window framebuffer (size and top/bottom screen positions) +struct FramebufferLayout { + unsigned width; + unsigned height; + bool top_screen_enabled; + bool bottom_screen_enabled; + MathUtil::Rectangle top_screen; + MathUtil::Rectangle bottom_screen; +}; + +/** + * Factory method for constructing a default FramebufferLayout + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @param is_swapped if true, the bottom screen will be displayed above the top screen + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); + +/** + * Factory method for constructing a FramebufferLayout with only the top or bottom screen + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed) + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); + +/** + * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom + * screen on the right + * This is useful in particular because it matches well with a 1920x1080 resolution monitor + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @param is_swapped if true, the bottom screen will be the large display + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); + +/** + * Factory method for constructing a custom FramebufferLayout + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); +} -- cgit v1.2.3 From eb10f250254a0153abd789e49a36945d996631a7 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 27 May 2017 18:06:59 -0700 Subject: Move screen size constants from video_core to core video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core. --- src/citra/emu_window/emu_window_sdl2.cpp | 14 +++++++------- src/citra_qt/bootmanager.cpp | 6 ++---- src/core/3ds.h | 21 +++++++++++++++++++++ src/core/CMakeLists.txt | 1 + src/core/frontend/emu_window.cpp | 8 +++----- src/core/frontend/framebuffer_layout.cpp | 18 +++++++++++------- src/core/frontend/framebuffer_layout.h | 11 ++++++++++- .../renderer_opengl/gl_rasterizer_cache.cpp | 20 ++++++++------------ src/video_core/video_core.h | 15 --------------- 9 files changed, 63 insertions(+), 51 deletions(-) create mode 100644 src/core/3ds.h (limited to 'src/core/frontend') diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp index 6bc0b0d00..47aadd60c 100644 --- a/src/citra/emu_window/emu_window_sdl2.cpp +++ b/src/citra/emu_window/emu_window_sdl2.cpp @@ -12,10 +12,10 @@ #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/string_util.h" +#include "core/3ds.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" -#include "video_core/video_core.h" void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); @@ -80,12 +80,12 @@ EmuWindow_SDL2::EmuWindow_SDL2() { std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc); - render_window = SDL_CreateWindow( - window_title.c_str(), - SDL_WINDOWPOS_UNDEFINED, // x position - SDL_WINDOWPOS_UNDEFINED, // y position - VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight, - SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + render_window = + SDL_CreateWindow(window_title.c_str(), + SDL_WINDOWPOS_UNDEFINED, // x position + SDL_WINDOWPOS_UNDEFINED, // y position + Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); if (render_window == nullptr) { LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index bae576d6a..06b62f44c 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -12,12 +12,11 @@ #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/string_util.h" +#include "core/3ds.h" #include "core/core.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/video_core.h" EmuThread::EmuThread(GRenderWindow* render_window) : exec_step(false), running(false), stop_run(false), render_window(render_window) {} @@ -266,8 +265,7 @@ void GRenderWindow::InitRenderTarget() { child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); - resize(VideoCore::kScreenTopWidth, - VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); + resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); diff --git a/src/core/3ds.h b/src/core/3ds.h new file mode 100644 index 000000000..8715e27db --- /dev/null +++ b/src/core/3ds.h @@ -0,0 +1,21 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +namespace Core { + +// 3DS Video Constants +// ------------------- + +// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the +// framebuffers in video memory are stored in column-major order and rendered sideways, causing +// the widths and heights of the framebuffers read by the LCD to be switched compared to the +// heights and widths of the screens listed here. +constexpr int kScreenTopWidth = 400; ///< 3DS top screen width +constexpr int kScreenTopHeight = 240; ///< 3DS top screen height +constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width +constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height + +} // namespace Core diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index d9618c40c..cbfd1299c 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -179,6 +179,7 @@ set(SRCS ) set(HEADERS + 3ds.h arm/arm_interface.h arm/dynarmic/arm_dynarmic.h arm/dynarmic/arm_dynarmic_cp15.h diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 5fdb3a7e8..4f7d54a33 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -5,10 +5,10 @@ #include #include #include "common/assert.h" +#include "core/3ds.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/settings.h" -#include "video_core/video_core.h" /** * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout @@ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; - touch_x = VideoCore::kScreenBottomWidth * - (framebuffer_x - framebuffer_layout.bottom_screen.left) / + touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); - touch_y = VideoCore::kScreenBottomHeight * - (framebuffer_y - framebuffer_layout.bottom_screen.top) / + touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); touch_pressed = true; diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index f3815170d..d2d02f9ff 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -5,16 +5,20 @@ #include #include "common/assert.h" +#include "core/3ds.h" #include "core/frontend/framebuffer_layout.h" #include "core/settings.h" -#include "video_core/video_core.h" namespace Layout { static const float TOP_SCREEN_ASPECT_RATIO = - static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; + static_cast(Core::kScreenTopHeight) / Core::kScreenTopWidth; static const float BOT_SCREEN_ASPECT_RATIO = - static_cast(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; + static_cast(Core::kScreenBottomHeight) / Core::kScreenBottomWidth; + +float FramebufferLayout::GetScalingRatio() const { + return static_cast(top_screen.GetWidth()) / Core::kScreenTopWidth; +} // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio template @@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = swapped - ? VideoCore::kScreenBottomHeight * 4 / - (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) - : VideoCore::kScreenTopHeight * 4 / - (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); + ? Core::kScreenBottomHeight * 4 / + (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth) + : Core::kScreenTopHeight * 4 / + (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth); float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index f1df5c55a..9a7738969 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -5,7 +5,9 @@ #pragma once #include "common/math_util.h" + namespace Layout { + /// Describes the layout of the window framebuffer (size and top/bottom screen positions) struct FramebufferLayout { unsigned width; @@ -14,6 +16,12 @@ struct FramebufferLayout { bool bottom_screen_enabled; MathUtil::Rectangle top_screen; MathUtil::Rectangle bottom_screen; + + /** + * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS + * screen. + */ + float GetScalingRatio() const; }; /** @@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap * @return Newly created FramebufferLayout object with default screen regions initialized */ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); -} + +} // namespace Layout diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 456443e86..8b717e43d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces( color_params.is_tiled = depth_params.is_tiled = true; // Set the internal resolution, assume the same scaling factor for top and bottom screens - const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout(); - if (Settings::values.resolution_factor == 0.0f) { + float resolution_scale_factor = Settings::values.resolution_factor; + if (resolution_scale_factor == 0.0f) { // Auto - scale resolution to the window size - color_params.res_scale_width = depth_params.res_scale_width = - (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth; - color_params.res_scale_height = depth_params.res_scale_height = - (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight; - } else { - // Otherwise, scale the resolution by the specified factor - color_params.res_scale_width = Settings::values.resolution_factor; - depth_params.res_scale_width = Settings::values.resolution_factor; - color_params.res_scale_height = Settings::values.resolution_factor; - depth_params.res_scale_height = Settings::values.resolution_factor; + resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio(); } + // Scale the resolution by the specified factor + color_params.res_scale_width = resolution_scale_factor; + depth_params.res_scale_width = resolution_scale_factor; + color_params.res_scale_height = resolution_scale_factor; + depth_params.res_scale_height = resolution_scale_factor; color_params.addr = config.GetColorBufferPhysicalAddress(); color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 4aba19ca0..94e0867f0 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -15,21 +15,6 @@ class RendererBase; namespace VideoCore { -// 3DS Video Constants -// ------------------- - -// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the -// framebuffers in video memory are stored in column-major order and rendered sideways, causing -// the widths and heights of the framebuffers read by the LCD to be switched compared to the -// heights and widths of the screens listed here. -static const int kScreenTopWidth = 400; ///< 3DS top screen width -static const int kScreenTopHeight = 240; ///< 3DS top screen height -static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width -static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height - -// Video core renderer -// --------------------- - extern std::unique_ptr g_renderer; ///< Renderer plugin extern EmuWindow* g_emu_window; ///< Emu window -- cgit v1.2.3