From 432f68ad29df7a368ba375d75d667c954e9c80b9 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Thu, 18 May 2023 17:54:22 -0400 Subject: configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums --- src/audio_core/sink/sink_details.cpp | 33 +++++++++++++++++---------------- src/audio_core/sink/sink_details.h | 9 ++++++--- 2 files changed, 23 insertions(+), 19 deletions(-) (limited to 'src/audio_core/sink') diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp index 39ea6d91b..751e97bfc 100644 --- a/src/audio_core/sink/sink_details.cpp +++ b/src/audio_core/sink/sink_details.cpp @@ -15,6 +15,7 @@ #endif #include "audio_core/sink/null_sink.h" #include "common/logging/log.h" +#include "common/settings_enums.h" namespace AudioCore::Sink { namespace { @@ -24,7 +25,7 @@ struct SinkDetails { using LatencyFn = u32 (*)(); /// Name for this sink. - std::string_view id; + Settings::AudioEngine id; /// A method to call to construct an instance of this type of sink. FactoryFn factory; /// A method to call to list available devices. @@ -37,7 +38,7 @@ struct SinkDetails { constexpr SinkDetails sink_details[] = { #ifdef HAVE_CUBEB SinkDetails{ - "cubeb", + Settings::AudioEngine::Cubeb, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, @@ -47,7 +48,7 @@ constexpr SinkDetails sink_details[] = { #endif #ifdef HAVE_SDL2 SinkDetails{ - "sdl2", + Settings::AudioEngine::Sdl2, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, @@ -55,46 +56,46 @@ constexpr SinkDetails sink_details[] = { &GetSDLLatency, }, #endif - SinkDetails{"null", + SinkDetails{Settings::AudioEngine::Null, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, [](bool capture) { return std::vector{"null"}; }, []() { return 0u; }}, }; -const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) { - const auto find_backend{[](std::string_view id) { +const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) { + const auto find_backend{[](Settings::AudioEngine id) { return std::find_if(std::begin(sink_details), std::end(sink_details), [&id](const auto& sink_detail) { return sink_detail.id == id; }); }}; auto iter = find_backend(sink_id); - if (sink_id == "auto") { + if (sink_id == Settings::AudioEngine::Auto) { // Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which // causes audio issues, in that case go with SDL. #if defined(HAVE_CUBEB) && defined(HAVE_SDL2) - iter = find_backend("cubeb"); + iter = find_backend(Settings::AudioEngine::Cubeb); if (iter->latency() > TargetSampleCount * 3) { - iter = find_backend("sdl2"); + iter = find_backend(Settings::AudioEngine::Sdl2); } #else iter = std::begin(sink_details); #endif - LOG_INFO(Service_Audio, "Auto-selecting the {} backend", iter->id); + LOG_INFO(Service_Audio, "Auto-selecting the {} backend", Settings::TranslateEnum(iter->id)); } if (iter == std::end(sink_details)) { - LOG_ERROR(Audio, "Invalid sink_id {}", sink_id); - iter = find_backend("null"); + LOG_ERROR(Audio, "Invalid sink_id {}", Settings::TranslateEnum(sink_id)); + iter = find_backend(Settings::AudioEngine::Null); } return *iter; } } // Anonymous namespace -std::vector GetSinkIDs() { - std::vector sink_ids(std::size(sink_details)); +std::vector GetSinkIDs() { + std::vector sink_ids(std::size(sink_details)); std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids), [](const auto& sink) { return sink.id; }); @@ -102,11 +103,11 @@ std::vector GetSinkIDs() { return sink_ids; } -std::vector GetDeviceListForSink(std::string_view sink_id, bool capture) { +std::vector GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture) { return GetOutputSinkDetails(sink_id).list_devices(capture); } -std::unique_ptr CreateSinkFromID(std::string_view sink_id, std::string_view device_id) { +std::unique_ptr CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id) { return GetOutputSinkDetails(sink_id).factory(device_id); } diff --git a/src/audio_core/sink/sink_details.h b/src/audio_core/sink/sink_details.h index e75932898..44403db71 100644 --- a/src/audio_core/sink/sink_details.h +++ b/src/audio_core/sink/sink_details.h @@ -7,6 +7,9 @@ #include #include +namespace Settings { +enum class AudioEngine : u32; +} namespace AudioCore { class AudioManager; @@ -19,7 +22,7 @@ class Sink; * * @return Vector of available sink names. */ -std::vector GetSinkIDs(); +std::vector GetSinkIDs(); /** * Gets the list of devices for a particular sink identified by the given ID. @@ -28,7 +31,7 @@ std::vector GetSinkIDs(); * @param capture - Get capture (input) devices, or output devices? * @return Vector of device names. */ -std::vector GetDeviceListForSink(std::string_view sink_id, bool capture); +std::vector GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture); /** * Creates an audio sink identified by the given device ID. @@ -37,7 +40,7 @@ std::vector GetDeviceListForSink(std::string_view sink_id, bool cap * @param device_id - Name of the device to create. * @return Pointer to the created sink. */ -std::unique_ptr CreateSinkFromID(std::string_view sink_id, std::string_view device_id); +std::unique_ptr CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id); } // namespace Sink } // namespace AudioCore -- cgit v1.2.3 From d146dd9d123a999e40307a93403239b81b04bffc Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Wed, 7 Jun 2023 01:52:23 -0400 Subject: settings,general: Rename non-confirming enums --- src/audio_core/sink/sink_details.cpp | 5 +-- src/common/settings.cpp | 6 ++-- src/common/settings.h | 40 +++++++++++++--------- src/common/settings_enums.h | 37 ++++++++++---------- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 6 ++-- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 6 ++-- src/core/telemetry_session.cpp | 26 +++++++------- src/video_core/host1x/codecs/codec.cpp | 2 +- src/video_core/host1x/codecs/h264.cpp | 2 +- .../renderer_opengl/gl_compute_pipeline.cpp | 6 ++-- src/video_core/renderer_opengl/gl_device.cpp | 8 ++--- .../renderer_opengl/gl_graphics_pipeline.cpp | 6 ++-- src/video_core/renderer_opengl/gl_shader_cache.cpp | 12 +++---- .../renderer_opengl/gl_texture_cache.cpp | 4 +-- src/video_core/renderer_vulkan/vk_swapchain.cpp | 12 +++---- .../renderer_vulkan/vk_texture_cache.cpp | 6 ++-- src/yuzu/configuration/config.cpp | 8 ++--- src/yuzu/configuration/config.h | 6 ++-- src/yuzu/configuration/configure_audio.cpp | 2 +- src/yuzu/configuration/configure_cpu.cpp | 6 ++-- src/yuzu/configuration/configure_graphics.cpp | 10 +++--- src/yuzu/configuration/shared_translation.cpp | 36 +++++++++---------- src/yuzu/main.cpp | 14 ++++---- 23 files changed, 136 insertions(+), 130 deletions(-) (limited to 'src/audio_core/sink') diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp index 751e97bfc..027bfa517 100644 --- a/src/audio_core/sink/sink_details.cpp +++ b/src/audio_core/sink/sink_details.cpp @@ -82,11 +82,12 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) { #else iter = std::begin(sink_details); #endif - LOG_INFO(Service_Audio, "Auto-selecting the {} backend", Settings::TranslateEnum(iter->id)); + LOG_INFO(Service_Audio, "Auto-selecting the {} backend", + Settings::CanonicalizeEnum(iter->id)); } if (iter == std::end(sink_details)) { - LOG_ERROR(Audio, "Invalid sink_id {}", Settings::TranslateEnum(sink_id)); + LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id)); iter = find_backend(Settings::AudioEngine::Null); } diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 8bfda5667..0a8729b5a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -122,12 +122,12 @@ void SetConfiguringGlobal(bool is_global) { } bool IsGPULevelExtreme() { - return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; + return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme; } bool IsGPULevelHigh() { - return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || - values.gpu_accuracy.GetValue() == GPUAccuracy::High; + return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme || + values.gpu_accuracy.GetValue() == GpuAccuracy::High; } bool IsFastmemEnabled() { diff --git a/src/common/settings.h b/src/common/settings.h index a9ce113ef..141408d3e 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -91,6 +91,7 @@ public: return {}; } virtual void LoadString(const std::string& load) = 0; + virtual std::string Canonicalize() const = 0; virtual const std::string& GetLabel() const = 0; virtual std::string DefaultToString() const = 0; virtual bool Save() const = 0; @@ -102,7 +103,7 @@ public: virtual std::string MinVal() const = 0; virtual std::string MaxVal() const = 0; virtual bool UsingGlobal() const { - return false; + return true; } }; @@ -245,7 +246,7 @@ protected: } else if constexpr (std::is_same()) { return value_ ? "true" : "false"; } else if (std::is_same()) { - return TranslateEnum(value_); + return CanonicalizeEnum(value_); } else { return std::to_string(static_cast(value_)); } @@ -321,6 +322,13 @@ public: } } + [[nodiscard]] std::string constexpr Canonicalize() const override { + if constexpr (std::is_enum::value) { + return CanonicalizeEnum(this->GetValue()); + } + return ToString(this->GetValue()); + } + /** * Returns the save preference of the setting i.e. when saving or reading the setting from a * frontend, whether this setting should be skipped. @@ -560,8 +568,8 @@ struct Values { linkage, false, "use_unsafe_extended_memory_layout", Category::Core}; // Cpu - SwitchableSetting cpu_accuracy{linkage, CPUAccuracy::Auto, - CPUAccuracy::Auto, CPUAccuracy::Paranoid, + SwitchableSetting cpu_accuracy{linkage, CpuAccuracy::Auto, + CpuAccuracy::Auto, CpuAccuracy::Paranoid, "cpu_accuracy", Category::Cpu}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 Setting cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu}; @@ -657,28 +665,28 @@ struct Values { linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true}; SwitchableSetting use_disk_shader_cache{linkage, true, "use_disk_shader_cache", Category::Renderer}; - SwitchableSetting gpu_accuracy{linkage, - GPUAccuracy::High, - GPUAccuracy::Normal, - GPUAccuracy::Extreme, + SwitchableSetting gpu_accuracy{linkage, + GpuAccuracy::High, + GpuAccuracy::Normal, + GpuAccuracy::Extreme, "gpu_accuracy", Category::RendererAdvanced, true, true}; SwitchableSetting use_asynchronous_gpu_emulation{ linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; - SwitchableSetting nvdec_emulation{linkage, NvdecEmulation::GPU, + SwitchableSetting nvdec_emulation{linkage, NvdecEmulation::Gpu, "nvdec_emulation", Category::Renderer}; SwitchableSetting accelerate_astc{linkage, - AstcDecodeMode::CPU, - AstcDecodeMode::CPU, - AstcDecodeMode::CPUAsynchronous, + AstcDecodeMode::Cpu, + AstcDecodeMode::Cpu, + AstcDecodeMode::CpuAsynchronous, "accelerate_astc", Category::Renderer}; Setting vsync_mode{linkage, - VSyncMode::FIFO, + VSyncMode::Fifo, VSyncMode::Immediate, - VSyncMode::FIFORelaxed, + VSyncMode::FifoRelaxed, "use_vsync", Category::Renderer, true, @@ -686,7 +694,7 @@ struct Values { SwitchableSetting use_reactive_flushing{linkage, true, "use_reactive_flushing", Category::RendererAdvanced}; SwitchableSetting shader_backend{ - linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, + linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, "shader_backend", Category::Renderer}; SwitchableSetting use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererAdvanced}; @@ -730,7 +738,7 @@ struct Values { Language::PortugueseBrazilian, "language_index", Category::System}; - SwitchableSetting region_index{linkage, Region::USA, Region::Japan, + SwitchableSetting region_index{linkage, Region::Usa, Region::Japan, Region::Taiwan, "region_index", Category::System}; SwitchableSetting time_zone_index{linkage, TimeZone::Auto, TimeZone::Auto, TimeZone::Zulu, diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h index f48fb7bd4..6cd2ac28b 100644 --- a/src/common/settings_enums.h +++ b/src/common/settings_enums.h @@ -47,7 +47,7 @@ enum class Language : u32 { enum class Region : u32 { Japan, - USA, + Usa, Europe, Australia, China, @@ -114,9 +114,9 @@ enum class AnisotropyMode : u32 { }; enum class AstcDecodeMode : u32 { - CPU = 0, - GPU = 1, - CPUAsynchronous = 2, + Cpu = 0, + Gpu = 1, + CpuAsynchronous = 2, }; enum class AstcRecompression : u32 { @@ -128,8 +128,8 @@ enum class AstcRecompression : u32 { enum class VSyncMode : u32 { Immediate = 0, Mailbox = 1, - FIFO = 2, - FIFORelaxed = 3, + Fifo = 2, + FifoRelaxed = 3, }; enum class RendererBackend : u32 { @@ -139,19 +139,18 @@ enum class RendererBackend : u32 { }; enum class ShaderBackend : u32 { - GLSL = 0, - GLASM = 1, - SPIRV = 2, + Glsl = 0, + Glasm = 1, + SpirV = 2, }; -enum class GPUAccuracy : u32 { +enum class GpuAccuracy : u32 { Normal = 0, High = 1, Extreme = 2, - MaxEnum = 3, }; -enum class CPUAccuracy : u32 { +enum class CpuAccuracy : u32 { Auto = 0, Accurate = 1, Unsafe = 2, @@ -165,8 +164,8 @@ enum class FullscreenMode : u32 { enum class NvdecEmulation : u32 { Off = 0, - CPU = 1, - GPU = 2, + Cpu = 1, + Gpu = 2, }; enum class ResolutionSetup : u32 { @@ -220,18 +219,18 @@ static std::map> translations = { static std::string empty_string{}; template -const std::string& TranslateEnum(Type id) { - auto& group = translations.at(typeid(Type)); +const std::string& CanonicalizeEnum(Type id) { + auto& group = canonicalizations.at(typeid(Type)); for (auto& [name, value] : group) { if (static_cast(value) == id) { return name; } } - return empty_string; + return invalid_string; } template -static Type ToEnum(const std::string& text) { - return static_cast(translations.at(typeid(Type)).at(text)); +static Type ToEnum(const std::string& canonicalization) { + return static_cast(canonicalizations.at(typeid(Type)).at(canonicalization)); } } // namespace Settings diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 3b82fb73c..dc7cfd239 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -287,7 +287,7 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* } } else { // Unsafe optimizations - if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) { + if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) { config.unsafe_optimizations = true; if (Settings::values.cpuopt_unsafe_unfuse_fma) { config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; @@ -307,7 +307,7 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* } // Curated optimizations - if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) { + if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) { config.unsafe_optimizations = true; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue; @@ -316,7 +316,7 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* } // Paranoia mode for debugging optimizations - if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) { + if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) { config.unsafe_optimizations = false; config.optimizations = Dynarmic::no_optimizations; } diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index bb97ed5bc..a4cc74ebf 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -347,7 +347,7 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* } } else { // Unsafe optimizations - if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) { + if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) { config.unsafe_optimizations = true; if (Settings::values.cpuopt_unsafe_unfuse_fma) { config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; @@ -367,7 +367,7 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* } // Curated optimizations - if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) { + if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) { config.unsafe_optimizations = true; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; config.fastmem_address_space_bits = 64; @@ -375,7 +375,7 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* } // Paranoia mode for debugging optimizations - if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) { + if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) { config.unsafe_optimizations = false; config.optimizations = Dynarmic::no_optimizations; } diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index c058ac2c7..62b3f6636 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -61,16 +61,14 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) { return "Unknown"; } -static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) { +static const char* TranslateGPUAccuracyLevel(Settings::GpuAccuracy backend) { switch (backend) { - case Settings::GPUAccuracy::Normal: + case Settings::GpuAccuracy::Normal: return "Normal"; - case Settings::GPUAccuracy::High: + case Settings::GpuAccuracy::High: return "High"; - case Settings::GPUAccuracy::Extreme: + case Settings::GpuAccuracy::Extreme: return "Extreme"; - case Settings::GPUAccuracy::MaxEnum: - break; } return "Unknown"; } @@ -79,9 +77,9 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) { switch (backend) { case Settings::NvdecEmulation::Off: return "Off"; - case Settings::NvdecEmulation::CPU: + case Settings::NvdecEmulation::Cpu: return "CPU"; - case Settings::NvdecEmulation::GPU: + case Settings::NvdecEmulation::Gpu: return "GPU"; } return "Unknown"; @@ -93,9 +91,9 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) { return "Immediate"; case Settings::VSyncMode::Mailbox: return "Mailbox"; - case Settings::VSyncMode::FIFO: + case Settings::VSyncMode::Fifo: return "FIFO"; - case Settings::VSyncMode::FIFORelaxed: + case Settings::VSyncMode::FifoRelaxed: return "FIFO Relaxed"; } return "Unknown"; @@ -103,11 +101,11 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) { static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) { switch (mode) { - case Settings::AstcDecodeMode::CPU: + case Settings::AstcDecodeMode::Cpu: return "CPU"; - case Settings::AstcDecodeMode::GPU: + case Settings::AstcDecodeMode::Gpu: return "GPU"; - case Settings::AstcDecodeMode::CPUAsynchronous: + case Settings::AstcDecodeMode::CpuAsynchronous: return "CPU Asynchronous"; } return "Unknown"; @@ -255,7 +253,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, // Log user configuration information constexpr auto field_type = Telemetry::FieldType::UserConfig; AddField(field_type, "Audio_SinkId", - Settings::TranslateEnum(Settings::values.sink_id.GetValue())); + Settings::CanonicalizeEnum(Settings::values.sink_id.GetValue())); AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend.GetValue())); diff --git a/src/video_core/host1x/codecs/codec.cpp b/src/video_core/host1x/codecs/codec.cpp index da07a556f..220cce28a 100644 --- a/src/video_core/host1x/codecs/codec.cpp +++ b/src/video_core/host1x/codecs/codec.cpp @@ -247,7 +247,7 @@ void Codec::Initialize() { av_codec = avcodec_find_decoder(codec); InitializeAvCodecContext(); - if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) { + if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) { InitializeGpuDecoder(); } if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) { diff --git a/src/video_core/host1x/codecs/h264.cpp b/src/video_core/host1x/codecs/h264.cpp index 862904e39..ece79b1e2 100644 --- a/src/video_core/host1x/codecs/h264.cpp +++ b/src/video_core/host1x/codecs/h264.cpp @@ -84,7 +84,7 @@ std::span H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters // TODO (ameerj): Where do we get this number, it seems to be particular for each stream const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue(); - const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU; + const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::Gpu; const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u; writer.WriteUe(max_num_ref_frames); writer.WriteBit(false); diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp index f9ca55c36..d70501860 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp @@ -34,13 +34,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, info{info_} { switch (device.GetShaderBackend()) { - case Settings::ShaderBackend::GLSL: + case Settings::ShaderBackend::Glsl: source_program = CreateProgram(code, GL_COMPUTE_SHADER); break; - case Settings::ShaderBackend::GLASM: + case Settings::ShaderBackend::Glasm: assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); break; - case Settings::ShaderBackend::SPIRV: + case Settings::ShaderBackend::SpirV: source_program = CreateProgram(code_v, GL_COMPUTE_SHADER); break; } diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 33e63c17d..ee140c9c2 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -177,15 +177,15 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; shader_backend = Settings::values.shader_backend.GetValue(); - use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM && + use_assembly_shaders = shader_backend == Settings::ShaderBackend::Glasm && GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; - if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { + if (shader_backend == Settings::ShaderBackend::Glasm && !use_assembly_shaders) { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); - shader_backend = Settings::ShaderBackend::GLSL; + shader_backend = Settings::ShaderBackend::Glsl; } - if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) { + if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) { const std::string_view driver_version = version.substr(13); const int version_major = std::atoi(driver_version.substr(0, driver_version.find(".")).data()); diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index 71f720c63..f822fa856 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -236,18 +236,18 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c force_context_flush](ShaderContext::Context*) mutable { for (size_t stage = 0; stage < 5; ++stage) { switch (backend) { - case Settings::ShaderBackend::GLSL: + case Settings::ShaderBackend::Glsl: if (!sources_[stage].empty()) { source_programs[stage] = CreateProgram(sources_[stage], Stage(stage)); } break; - case Settings::ShaderBackend::GLASM: + case Settings::ShaderBackend::Glasm: if (!sources_[stage].empty()) { assembly_programs[stage] = CompileProgram(sources_[stage], AssemblyStage(stage)); } break; - case Settings::ShaderBackend::SPIRV: + case Settings::ShaderBackend::SpirV: if (!sources_spirv_[stage].empty()) { source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage)); } diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 7e1d7f92e..618cb6354 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -522,14 +522,14 @@ std::unique_ptr ShaderCache::CreateGraphicsPipeline( const auto runtime_info{ MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)}; switch (device.GetShaderBackend()) { - case Settings::ShaderBackend::GLSL: + case Settings::ShaderBackend::Glsl: ConvertLegacyToGeneric(program, runtime_info); sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding); break; - case Settings::ShaderBackend::GLASM: + case Settings::ShaderBackend::Glasm: sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); break; - case Settings::ShaderBackend::SPIRV: + case Settings::ShaderBackend::SpirV: ConvertLegacyToGeneric(program, runtime_info); sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding); break; @@ -582,13 +582,13 @@ std::unique_ptr ShaderCache::CreateComputePipeline( std::string code{}; std::vector code_spirv; switch (device.GetShaderBackend()) { - case Settings::ShaderBackend::GLSL: + case Settings::ShaderBackend::Glsl: code = EmitGLSL(profile, program); break; - case Settings::ShaderBackend::GLASM: + case Settings::ShaderBackend::Glasm: code = EmitGLASM(profile, info, program); break; - case Settings::ShaderBackend::SPIRV: + case Settings::ShaderBackend::SpirV: code_spirv = EmitSPIRV(profile, program); break; } diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 38ae12d8e..9cafd2983 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -232,7 +232,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::arraydevice.IsOptimalAstcSupported()) { switch (Settings::values.accelerate_astc.GetValue()) { - case Settings::AstcDecodeMode::GPU: + case Settings::AstcDecodeMode::Gpu: if (Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Uncompressed && info.size.depth == 1) { flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; } break; - case Settings::AstcDecodeMode::CPUAsynchronous: + case Settings::AstcDecodeMode::CpuAsynchronous: flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; break; default: diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 28ee5d492..051756452 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -89,10 +89,10 @@ const std::map Config::use_docked_mode_texts_map = { {false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))}, }; -const std::map Config::gpu_accuracy_texts_map = { - {Settings::GPUAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))}, - {Settings::GPUAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))}, - {Settings::GPUAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))}, +const std::map Config::gpu_accuracy_texts_map = { + {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))}, + {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))}, + {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))}, }; const std::map Config::renderer_backend_texts_map = { diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 553a82295..c00e717b8 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -52,7 +52,7 @@ public: static const std::map anti_aliasing_texts_map; static const std::map scaling_filter_texts_map; static const std::map use_docked_mode_texts_map; - static const std::map gpu_accuracy_texts_map; + static const std::map gpu_accuracy_texts_map; static const std::map renderer_backend_texts_map; static const std::map shader_backend_texts_map; @@ -211,8 +211,8 @@ private: }; // These metatype declarations cannot be in common/settings.h because core is devoid of QT -Q_DECLARE_METATYPE(Settings::CPUAccuracy); -Q_DECLARE_METATYPE(Settings::GPUAccuracy); +Q_DECLARE_METATYPE(Settings::CpuAccuracy); +Q_DECLARE_METATYPE(Settings::GpuAccuracy); Q_DECLARE_METATYPE(Settings::FullscreenMode); Q_DECLARE_METATYPE(Settings::NvdecEmulation); Q_DECLARE_METATYPE(Settings::ResolutionSetup); diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index 0496bd78f..7cc8affb7 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -188,7 +188,7 @@ void ConfigureAudio::InitializeAudioSinkComboBox() { sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name)); for (const auto& id : AudioCore::Sink::GetSinkIDs()) { - sink_combo_box->addItem(QString::fromStdString(Settings::TranslateEnum(id))); + sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id))); } } diff --git a/src/yuzu/configuration/configure_cpu.cpp b/src/yuzu/configuration/configure_cpu.cpp index ac298a50f..67b811014 100644 --- a/src/yuzu/configuration/configure_cpu.cpp +++ b/src/yuzu/configuration/configure_cpu.cpp @@ -73,9 +73,9 @@ void ConfigureCpu::Setup() { } void ConfigureCpu::UpdateGroup(int index) { - const auto accuracy = static_cast( - combobox_translations.at(typeid(Settings::CPUAccuracy))[index].first); - ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe); + const auto accuracy = static_cast( + combobox_translations.at(typeid(Settings::CpuAccuracy))[index].first); + ui->unsafe_group->setVisible(accuracy == Settings::CpuAccuracy::Unsafe); } void ConfigureCpu::ApplyConfiguration() { diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 59702603a..1e26267a0 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -51,9 +51,9 @@ static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) { return VK_PRESENT_MODE_IMMEDIATE_KHR; case Settings::VSyncMode::Mailbox: return VK_PRESENT_MODE_MAILBOX_KHR; - case Settings::VSyncMode::FIFO: + case Settings::VSyncMode::Fifo: return VK_PRESENT_MODE_FIFO_KHR; - case Settings::VSyncMode::FIFORelaxed: + case Settings::VSyncMode::FifoRelaxed: return VK_PRESENT_MODE_FIFO_RELAXED_KHR; default: return VK_PRESENT_MODE_FIFO_KHR; @@ -67,11 +67,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode) case VK_PRESENT_MODE_MAILBOX_KHR: return Settings::VSyncMode::Mailbox; case VK_PRESENT_MODE_FIFO_KHR: - return Settings::VSyncMode::FIFO; + return Settings::VSyncMode::Fifo; case VK_PRESENT_MODE_FIFO_RELAXED_KHR: - return Settings::VSyncMode::FIFORelaxed; + return Settings::VSyncMode::FifoRelaxed; default: - return Settings::VSyncMode::FIFO; + return Settings::VSyncMode::Fifo; } } diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index 5d4e29a08..4caa44e1b 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -177,9 +177,9 @@ std::unique_ptr ComboboxEnumeration(QWidget* parent) { translations->insert( {typeid(Settings::AstcDecodeMode), { - {static_cast(Settings::AstcDecodeMode::CPU), tr("CPU")}, - {static_cast(Settings::AstcDecodeMode::GPU), tr("GPU")}, - {static_cast(Settings::AstcDecodeMode::CPUAsynchronous), tr("CPU Asynchronous")}, + {static_cast(Settings::AstcDecodeMode::Cpu), tr("CPU")}, + {static_cast(Settings::AstcDecodeMode::Gpu), tr("GPU")}, + {static_cast(Settings::AstcDecodeMode::CpuAsynchronous), tr("CPU Asynchronous")}, }}); translations->insert( {typeid(Settings::AstcRecompression), @@ -199,24 +199,24 @@ std::unique_ptr ComboboxEnumeration(QWidget* parent) { }}); translations->insert({typeid(Settings::ShaderBackend), { - {static_cast(Settings::ShaderBackend::GLSL), tr("GLSL")}, - {static_cast(Settings::ShaderBackend::GLASM), + {static_cast(Settings::ShaderBackend::Glsl), tr("GLSL")}, + {static_cast(Settings::ShaderBackend::Glasm), tr("GLASM (Assembly Shaders, NVIDIA Only)")}, - {static_cast(Settings::ShaderBackend::SPIRV), + {static_cast(Settings::ShaderBackend::SpirV), tr("SPIR-V (Experimental, Mesa Only)")}, }}); - translations->insert({typeid(Settings::GPUAccuracy), + translations->insert({typeid(Settings::GpuAccuracy), { - {static_cast(Settings::GPUAccuracy::Normal), tr("Normal")}, - {static_cast(Settings::GPUAccuracy::High), tr("High")}, - {static_cast(Settings::GPUAccuracy::Extreme), tr("Extreme")}, + {static_cast(Settings::GpuAccuracy::Normal), tr("Normal")}, + {static_cast(Settings::GpuAccuracy::High), tr("High")}, + {static_cast(Settings::GpuAccuracy::Extreme), tr("Extreme")}, }}); - translations->insert({typeid(Settings::CPUAccuracy), + translations->insert({typeid(Settings::CpuAccuracy), { - {static_cast(Settings::CPUAccuracy::Auto), tr("Auto")}, - {static_cast(Settings::CPUAccuracy::Accurate), tr("Accurate")}, - {static_cast(Settings::CPUAccuracy::Unsafe), tr("Unsafe")}, - {static_cast(Settings::CPUAccuracy::Paranoid), + {static_cast(Settings::CpuAccuracy::Auto), tr("Auto")}, + {static_cast(Settings::CpuAccuracy::Accurate), tr("Accurate")}, + {static_cast(Settings::CpuAccuracy::Unsafe), tr("Unsafe")}, + {static_cast(Settings::CpuAccuracy::Paranoid), tr("Paranoid (disables most optimizations)")}, }}); translations->insert( @@ -229,8 +229,8 @@ std::unique_ptr ComboboxEnumeration(QWidget* parent) { {typeid(Settings::NvdecEmulation), { {static_cast(Settings::NvdecEmulation::Off), tr("No Video Output")}, - {static_cast(Settings::NvdecEmulation::CPU), tr("CPU Video Decoding")}, - {static_cast(Settings::NvdecEmulation::GPU), tr("GPU Video Decoding (Default)")}, + {static_cast(Settings::NvdecEmulation::Cpu), tr("CPU Video Decoding")}, + {static_cast(Settings::NvdecEmulation::Gpu), tr("GPU Video Decoding (Default)")}, }}); translations->insert( {typeid(Settings::ResolutionSetup), @@ -313,7 +313,7 @@ std::unique_ptr ComboboxEnumeration(QWidget* parent) { translations->insert({typeid(Settings::Region), { {static_cast(Settings::Region::Japan), tr("Japan")}, - {static_cast(Settings::Region::USA), tr("USA")}, + {static_cast(Settings::Region::Usa), tr("USA")}, {static_cast(Settings::Region::Europe), tr("Europe")}, {static_cast(Settings::Region::Australia), tr("Australia")}, {static_cast(Settings::Region::China), tr("China")}, diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 6cd557c29..2922b3347 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1183,7 +1183,7 @@ void GMainWindow::InitializeWidgets() { QMenu context_menu; for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) { - if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) { + if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) { continue; } context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] { @@ -3651,14 +3651,14 @@ void GMainWindow::OnToggleDockedMode() { void GMainWindow::OnToggleGpuAccuracy() { switch (Settings::values.gpu_accuracy.GetValue()) { - case Settings::GPUAccuracy::High: { - Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); + case Settings::GpuAccuracy::High: { + Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal); break; } - case Settings::GPUAccuracy::Normal: - case Settings::GPUAccuracy::Extreme: + case Settings::GpuAccuracy::Normal: + case Settings::GpuAccuracy::Extreme: default: { - Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); + Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High); break; } } @@ -4071,7 +4071,7 @@ void GMainWindow::UpdateGPUAccuracyButton() { const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue(); const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second; gpu_accuracy_button->setText(gpu_accuracy_text.toUpper()); - gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal); + gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal); } void GMainWindow::UpdateDockedButton() { -- cgit v1.2.3 From 04d4b6ab802a1238eaca6c0a16d1a739503b81d9 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sat, 10 Jun 2023 23:40:39 -0400 Subject: (ui,)settings: Use explicit instantiation Reduces compile times a tad on clang. --- src/audio_core/sink/sink_details.h | 5 +- src/common/CMakeLists.txt | 2 + src/common/settings.cpp | 52 ++++ src/common/settings.h | 513 +++---------------------------- src/common/settings_common.h | 78 +++++ src/common/settings_setting.h | 413 +++++++++++++++++++++++++ src/yuzu/configuration/config.cpp | 6 +- src/yuzu/configuration/shared_widget.cpp | 3 + src/yuzu/uisettings.cpp | 10 + src/yuzu/uisettings.h | 10 + 10 files changed, 615 insertions(+), 477 deletions(-) create mode 100644 src/common/settings_common.h create mode 100644 src/common/settings_setting.h (limited to 'src/audio_core/sink') diff --git a/src/audio_core/sink/sink_details.h b/src/audio_core/sink/sink_details.h index 44403db71..c8498842b 100644 --- a/src/audio_core/sink/sink_details.h +++ b/src/audio_core/sink/sink_details.h @@ -3,13 +3,12 @@ #pragma once +#include #include #include #include +#include "common/settings_enums.h" -namespace Settings { -enum class AudioEngine : u32; -} namespace AudioCore { class AudioManager; diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 5902dd617..3c8368bb2 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -110,9 +110,11 @@ add_library(common STATIC scratch_buffer.h settings.cpp settings.h + settings_common.h settings_enums.h settings_input.cpp settings_input.h + settings_setting.h socket_types.h spin_lock.cpp spin_lock.h diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 84e90f893..10cdea844 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -7,10 +7,17 @@ #include #include #endif +#include +#include +#include +#include #include #include +#include +#include #include "common/assert.h" +#include "common/fs/fs_util.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" @@ -18,6 +25,43 @@ namespace Settings { +#define SETTING(TYPE, RANGED) template class Setting +#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE + Values values; static bool configuring_global = true; @@ -238,6 +282,14 @@ void UpdateRescalingInfo() { info.active = info.up_scale != 1 || info.down_shift != 0; } +std::string BasicSetting::ToStringGlobal() const { + return {}; +} + +bool BasicSetting::UsingGlobal() const { + return true; +} + void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { diff --git a/src/common/settings.h b/src/common/settings.h index ec0686120..e03233eaf 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -5,54 +5,21 @@ #include #include -#include -#include #include -#include +#include #include #include -#include -#include #include #include #include "common/common_types.h" +#include "common/settings_common.h" #include "common/settings_enums.h" #include "common/settings_input.h" +#include "common/settings_setting.h" namespace Settings { -enum class Category : u32 { - Audio, - Core, - Cpu, - CpuDebug, - CpuUnsafe, - Renderer, - RendererAdvanced, - RendererDebug, - System, - SystemAudio, - DataStorage, - Debugging, - DebuggingGraphics, - Miscellaneous, - Network, - WebService, - AddOns, - Controls, - Ui, - UiGeneral, - UiLayout, - UiGameList, - Screenshots, - Shortcuts, - Multiplayer, - Services, - Paths, - MaxEnum, -}; - const char* TranslateCategory(Settings::Category category); struct ResolutionScalingInfo { @@ -78,441 +45,45 @@ struct ResolutionScalingInfo { } }; -class BasicSetting { -protected: - explicit BasicSetting() = default; - -public: - virtual ~BasicSetting() = default; - - virtual Category Category() const = 0; - virtual constexpr bool Switchable() const = 0; - virtual std::string ToString() const = 0; - virtual std::string ToStringGlobal() const { - return {}; - } - virtual void LoadString(const std::string& load) = 0; - virtual std::string Canonicalize() const = 0; - virtual const std::string& GetLabel() const = 0; - virtual std::string DefaultToString() const = 0; - virtual bool Save() const = 0; - virtual std::type_index TypeId() const = 0; - virtual constexpr bool IsEnum() const = 0; - virtual bool RuntimeModfiable() const = 0; - virtual void SetGlobal(bool global) {} - virtual constexpr u32 Id() const = 0; - virtual std::string MinVal() const = 0; - virtual std::string MaxVal() const = 0; - virtual bool UsingGlobal() const { - return true; - } -}; - -class Linkage { -public: - explicit Linkage(u32 initial_count = 0); - ~Linkage(); - std::map> by_category{}; - std::vector> restore_functions{}; - u32 count; -}; - -/** The Setting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Specifying a default value and label is required. A minimum and maximum range - * can be specified for sanitization. - */ -template -class Setting : public BasicSetting { -protected: - Setting() = default; - - /** - * Only sets the setting to the given initializer, leaving the other members to their default - * initializers. - * - * @param global_val Initial value of the setting - */ - explicit Setting(const Type& val) : value{val} {} - -public: - /** - * Sets a default value, label, and setting value. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, - enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) - requires(!ranged) - : value{default_val}, default_value{default_val}, label{name}, category{category_}, - id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } - virtual ~Setting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, enum Category category_, - bool save_ = true, bool runtime_modifiable_ = false) - requires(ranged) - : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - label{name}, category{category_}, id{linkage.count}, save{save_}, - runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } - - /** - * Returns a reference to the setting's value. - * - * @returns A reference to the setting - */ - [[nodiscard]] virtual const Type& GetValue() const { - return value; - } - - /** - * Sets the setting to the given value. - * - * @param val The desired value - */ - virtual void SetValue(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - } - - /** - * Returns the value that this setting was created with. - * - * @returns A reference to the default value - */ - [[nodiscard]] const Type& GetDefault() const { - return default_value; - } - - /** - * Returns the label this setting was created with. - * - * @returns A reference to the label - */ - [[nodiscard]] const std::string& GetLabel() const override { - return label; - } - - /** - * Returns the setting's category AKA INI group. - * - * @returns The setting's category - */ - [[nodiscard]] enum Category Category() const override { - return category; - } - - [[nodiscard]] bool RuntimeModfiable() const override { - return runtime_modifiable; - } - - [[nodiscard]] constexpr bool IsEnum() const override { - return std::is_enum::value; - } - - /** - * Returns whether the current setting is Switchable. - * - * @returns If the setting is a SwitchableSetting - */ - [[nodiscard]] virtual constexpr bool Switchable() const override { - return false; - } - -protected: - std::string ToString(const Type& value_) const { - if constexpr (std::is_same()) { - return value_; - } else if constexpr (std::is_same>()) { - return value_.has_value() ? std::to_string(*value_) : "none"; - } else if constexpr (std::is_same()) { - return value_ ? "true" : "false"; - } else if (std::is_same()) { - return CanonicalizeEnum(value_); - } else { - return std::to_string(static_cast(value_)); - } - } - -public: - /** - * Converts the value of the setting to a std::string. Respects the global state if the setting - * has one. - * - * @returns The current setting as a std::string - */ - std::string ToString() const override { - return ToString(this->GetValue()); - } - - /** - * Returns the default value of the setting as a std::string. - * - * @returns The default value as a string. - */ - std::string DefaultToString() const override { - return ToString(default_value); - } - - /** - * Assigns a value to the setting. - * - * @param val The desired setting value - * - * @returns A reference to the setting - */ - virtual const Type& operator=(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - return value; - } - - /** - * Returns a reference to the setting. - * - * @returns A reference to the setting - */ - explicit virtual operator const Type&() const { - return value; - } - - /** - * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, - * thus respecting its constraints. - * - * @param input The desired value - */ - void LoadString(const std::string& input) override { - if (input.empty()) { - this->SetValue(this->GetDefault()); - return; - } - try { - if constexpr (std::is_same()) { - this->SetValue(input); - } else if constexpr (std::is_same>()) { - this->SetValue(static_cast(std::stoul(input))); - } else if constexpr (std::is_same()) { - this->SetValue(input == "true"); - } else if constexpr (std::is_same()) { - this->SetValue(ToEnum(input)); - } else { - this->SetValue(static_cast(std::stoll(input))); - } - } catch (std::invalid_argument) { - this->SetValue(this->GetDefault()); - } - } - - [[nodiscard]] std::string constexpr Canonicalize() const override { - if constexpr (std::is_enum::value) { - return CanonicalizeEnum(this->GetValue()); - } - return ToString(this->GetValue()); - } - - /** - * Returns the save preference of the setting i.e. when saving or reading the setting from a - * frontend, whether this setting should be skipped. - * - * @returns The save preference - */ - virtual bool Save() const override { - return save; - } - - /** - * Gives us another way to identify the setting without having to go through a string. - * - * @returns the type_index of the setting's type - */ - virtual std::type_index TypeId() const override { - return std::type_index(typeid(Type)); - } - - virtual constexpr u32 Id() const override { - return id; - } - - virtual std::string MinVal() const override { - return this->ToString(minimum); - } - virtual std::string MaxVal() const override { - return this->ToString(maximum); - } - -protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label - const enum Category category; ///< The setting's category AKA INI group - const u32 id; - bool save; - bool runtime_modifiable; -}; - -/** - * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a - * custom setting to switch to when a guest application specifically requires it. The effect is that - * other components of the emulator can access the setting's intended value without any need for the - * component to ask whether the custom or global setting is needed at the moment. - * - * By default, the global setting is used. - */ -template -class SwitchableSetting : virtual public Setting { -public: - /** - * Sets a default value, label, and setting value. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, - Category category, bool save = true, bool runtime_modifiable = false) - requires(!ranged) - : Setting{linkage, default_val, name, category, save, runtime_modifiable} { - linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); - } - virtual ~SwitchableSetting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, Category category, - bool save = true, bool runtime_modifiable = false) - requires(ranged) - : Setting{linkage, default_val, min_val, max_val, - name, category, save, runtime_modifiable} { - linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); - } - - /** - * Tells this setting to represent either the global or custom setting when other member - * functions are used. - * - * @param to_global Whether to use the global or custom setting. - */ - void SetGlobal(bool to_global) override { - use_global = to_global; - } - - /** - * Returns whether this setting is using the global setting or not. - * - * @returns The global state - */ - [[nodiscard]] bool UsingGlobal() const override { - return use_global; - } - - /** - * Returns either the global or custom setting depending on the values of this setting's global - * state or if the global value was specifically requested. - * - * @param need_global Request global value regardless of setting's state; defaults to false - * - * @returns The required value of the setting - */ - [[nodiscard]] virtual const Type& GetValue() const override { - if (use_global) { - return this->value; - } - return custom; - } - [[nodiscard]] virtual const Type& GetValue(bool need_global) const { - if (use_global || need_global) { - return this->value; - } - return custom; - } - - /** - * Sets the current setting value depending on the global state. - * - * @param val The new value - */ - void SetValue(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - } else { - std::swap(custom, temp); - } - } - - [[nodiscard]] virtual constexpr bool Switchable() const override { - return true; - } - - [[nodiscard]] virtual std::string ToStringGlobal() const override { - return this->ToString(this->value); - } - - /** - * Assigns the current setting value depending on the global state. - * - * @param val The new value - * - * @returns A reference to the current setting value - */ - const Type& operator=(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - return this->value; - } - std::swap(custom, temp); - return custom; - } - - /** - * Returns the current setting value depending on the global state. - * - * @returns A reference to the current setting value - */ - virtual explicit operator const Type&() const override { - if (use_global) { - return this->value; - } - return custom; - } - -protected: - bool use_global{true}; ///< The setting's global state - Type custom{}; ///< The custom value of the setting -}; +// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work +#define SETTING(TYPE, RANGED) extern template class Setting +#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(s32, false); +SETTING(std::string, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE /** * The InputSetting class allows for getting a reference to either the global or custom members. diff --git a/src/common/settings_common.h b/src/common/settings_common.h new file mode 100644 index 000000000..93fddeba6 --- /dev/null +++ b/src/common/settings_common.h @@ -0,0 +1,78 @@ +#pragma once + +#include +#include +#include +#include +#include +#include "common/common_types.h" + +namespace Settings { + +enum class Category : u32 { + Audio, + Core, + Cpu, + CpuDebug, + CpuUnsafe, + Renderer, + RendererAdvanced, + RendererDebug, + System, + SystemAudio, + DataStorage, + Debugging, + DebuggingGraphics, + Miscellaneous, + Network, + WebService, + AddOns, + Controls, + Ui, + UiGeneral, + UiLayout, + UiGameList, + Screenshots, + Shortcuts, + Multiplayer, + Services, + Paths, + MaxEnum, +}; + +class BasicSetting { +protected: + explicit BasicSetting() = default; + +public: + virtual ~BasicSetting() = default; + + virtual Category Category() const = 0; + virtual constexpr bool Switchable() const = 0; + virtual std::string ToString() const = 0; + virtual std::string ToStringGlobal() const; + virtual void LoadString(const std::string& load) = 0; + virtual std::string Canonicalize() const = 0; + virtual const std::string& GetLabel() const = 0; + virtual std::string DefaultToString() const = 0; + virtual bool Save() const = 0; + virtual std::type_index TypeId() const = 0; + virtual constexpr bool IsEnum() const = 0; + virtual bool RuntimeModfiable() const = 0; + virtual void SetGlobal(bool global) {} + virtual constexpr u32 Id() const = 0; + virtual std::string MinVal() const = 0; + virtual std::string MaxVal() const = 0; + virtual bool UsingGlobal() const; +}; + +class Linkage { +public: + explicit Linkage(u32 initial_count = 0); + ~Linkage(); + std::map> by_category{}; + std::vector> restore_functions{}; + u32 count; +}; + +} // namespace Settings diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h new file mode 100644 index 000000000..f226e38d4 --- /dev/null +++ b/src/common/settings_setting.h @@ -0,0 +1,413 @@ +#pragma once + +#include +#include +#include +#include +#include +#include "common/common_types.h" +#include "common/settings_common.h" +#include "common/settings_enums.h" + +namespace Settings { + +/** The Setting class is a simple resource manager. It defines a label and default value + * alongside the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range + * can be specified for sanitization. + */ +template +class Setting : public BasicSetting { +protected: + Setting() = default; + + /** + * Only sets the setting to the given initializer, leaving the other members to their default + * initializers. + * + * @param global_val Initial value of the setting + */ + explicit Setting(const Type& val) + : value{val}, + default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {} + +public: + /** + * Sets a default value, label, and setting value. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, + enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) + requires(!ranged) + : value{default_val}, default_value{default_val}, label{name}, category{category_}, + id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { + linkage.by_category[category].push_front(this); + linkage.count++; + } + virtual ~Setting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, enum Category category_, + bool save_ = true, bool runtime_modifiable_ = false) + requires(ranged) + : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, + label{name}, category{category_}, id{linkage.count}, save{save_}, + runtime_modifiable{runtime_modifiable_} { + linkage.by_category[category].push_front(this); + linkage.count++; + } + + /** + * Returns a reference to the setting's value. + * + * @returns A reference to the setting + */ + [[nodiscard]] virtual const Type& GetValue() const { + return value; + } + + /** + * Sets the setting to the given value. + * + * @param val The desired value + */ + virtual void SetValue(const Type& val) { + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + } + + /** + * Returns the value that this setting was created with. + * + * @returns A reference to the default value + */ + [[nodiscard]] const Type& GetDefault() const { + return default_value; + } + + /** + * Returns the label this setting was created with. + * + * @returns A reference to the label + */ + [[nodiscard]] const std::string& GetLabel() const override { + return label; + } + + /** + * Returns the setting's category AKA INI group. + * + * @returns The setting's category + */ + [[nodiscard]] enum Category Category() const override { + return category; + } + + [[nodiscard]] bool RuntimeModfiable() const override { + return runtime_modifiable; + } + + [[nodiscard]] constexpr bool IsEnum() const override { + return std::is_enum::value; + } + + /** + * Returns whether the current setting is Switchable. + * + * @returns If the setting is a SwitchableSetting + */ + [[nodiscard]] virtual constexpr bool Switchable() const override { + return false; + } + +protected: + std::string ToString(const Type& value_) const { + if constexpr (std::is_same()) { + return value_; + } else if constexpr (std::is_same>()) { + return value_.has_value() ? std::to_string(*value_) : "none"; + } else if constexpr (std::is_same()) { + return value_ ? "true" : "false"; + } else if (std::is_same()) { + return CanonicalizeEnum(value_); + } else { + return std::to_string(static_cast(value_)); + } + } + +public: + /** + * Converts the value of the setting to a std::string. Respects the global state if the setting + * has one. + * + * @returns The current setting as a std::string + */ + std::string ToString() const override { + return ToString(this->GetValue()); + } + + /** + * Returns the default value of the setting as a std::string. + * + * @returns The default value as a string. + */ + std::string DefaultToString() const override { + return ToString(default_value); + } + + /** + * Assigns a value to the setting. + * + * @param val The desired setting value + * + * @returns A reference to the setting + */ + virtual const Type& operator=(const Type& val) { + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + return value; + } + + /** + * Returns a reference to the setting. + * + * @returns A reference to the setting + */ + explicit virtual operator const Type&() const { + return value; + } + + /** + * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, + * thus respecting its constraints. + * + * @param input The desired value + */ + void LoadString(const std::string& input) override { + if (input.empty()) { + this->SetValue(this->GetDefault()); + return; + } + try { + if constexpr (std::is_same()) { + this->SetValue(input); + } else if constexpr (std::is_same>()) { + this->SetValue(static_cast(std::stoul(input))); + } else if constexpr (std::is_same()) { + this->SetValue(input == "true"); + } else if constexpr (std::is_same()) { + this->SetValue(ToEnum(input)); + } else { + this->SetValue(static_cast(std::stoll(input))); + } + } catch (std::invalid_argument) { + this->SetValue(this->GetDefault()); + } + } + + [[nodiscard]] std::string constexpr Canonicalize() const override { + if constexpr (std::is_enum::value) { + return CanonicalizeEnum(this->GetValue()); + } + return ToString(this->GetValue()); + } + + /** + * Returns the save preference of the setting i.e. when saving or reading the setting from a + * frontend, whether this setting should be skipped. + * + * @returns The save preference + */ + virtual bool Save() const override { + return save; + } + + /** + * Gives us another way to identify the setting without having to go through a string. + * + * @returns the type_index of the setting's type + */ + virtual std::type_index TypeId() const override { + return std::type_index(typeid(Type)); + } + + virtual constexpr u32 Id() const override { + return id; + } + + virtual std::string MinVal() const override { + return this->ToString(minimum); + } + virtual std::string MaxVal() const override { + return this->ToString(maximum); + } + +protected: + Type value{}; ///< The setting + const Type default_value{}; ///< The default value + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting + const std::string label{}; ///< The setting's label + const enum Category category; ///< The setting's category AKA INI group + const u32 id; + bool save; + bool runtime_modifiable; +}; + +/** + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a + * custom setting to switch to when a guest application specifically requires it. The effect is that + * other components of the emulator can access the setting's intended value without any need for the + * component to ask whether the custom or global setting is needed at the moment. + * + * By default, the global setting is used. + */ +template +class SwitchableSetting : virtual public Setting { +public: + /** + * Sets a default value, label, and setting value. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, + Category category, bool save = true, bool runtime_modifiable = false) + requires(!ranged) + : Setting{linkage, default_val, name, category, save, runtime_modifiable} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + virtual ~SwitchableSetting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, Category category, + bool save = true, bool runtime_modifiable = false) + requires(ranged) + : Setting{linkage, default_val, min_val, max_val, + name, category, save, runtime_modifiable} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + + /** + * Tells this setting to represent either the global or custom setting when other member + * functions are used. + * + * @param to_global Whether to use the global or custom setting. + */ + void SetGlobal(bool to_global) override { + use_global = to_global; + } + + /** + * Returns whether this setting is using the global setting or not. + * + * @returns The global state + */ + [[nodiscard]] bool UsingGlobal() const override { + return use_global; + } + + /** + * Returns either the global or custom setting depending on the values of this setting's global + * state or if the global value was specifically requested. + * + * @param need_global Request global value regardless of setting's state; defaults to false + * + * @returns The required value of the setting + */ + [[nodiscard]] virtual const Type& GetValue() const override { + if (use_global) { + return this->value; + } + return custom; + } + [[nodiscard]] virtual const Type& GetValue(bool need_global) const { + if (use_global || need_global) { + return this->value; + } + return custom; + } + + /** + * Sets the current setting value depending on the global state. + * + * @param val The new value + */ + void SetValue(const Type& val) override { + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; + if (use_global) { + std::swap(this->value, temp); + } else { + std::swap(custom, temp); + } + } + + [[nodiscard]] virtual constexpr bool Switchable() const override { + return true; + } + + [[nodiscard]] virtual std::string ToStringGlobal() const override { + return this->ToString(this->value); + } + + /** + * Assigns the current setting value depending on the global state. + * + * @param val The new value + * + * @returns A reference to the current setting value + */ + const Type& operator=(const Type& val) override { + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; + if (use_global) { + std::swap(this->value, temp); + return this->value; + } + std::swap(custom, temp); + return custom; + } + + /** + * Returns the current setting value depending on the global state. + * + * @returns A reference to the current setting value + */ + virtual explicit operator const Type&() const override { + if (use_global) { + return this->value; + } + return custom; + } + +protected: + bool use_global{true}; ///< The setting's global state + Type custom{}; ///< The custom value of the setting +}; + +} // namespace Settings diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 051756452..ba1847976 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -102,9 +102,9 @@ const std::map Config::renderer_backend_text }; const std::map Config::shader_backend_texts_map = { - {Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))}, - {Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))}, - {Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))}, + {Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))}, + {Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))}, + {Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))}, }; // This shouldn't have anything except static initializers (no functions). So diff --git a/src/yuzu/configuration/shared_widget.cpp b/src/yuzu/configuration/shared_widget.cpp index efb3b329c..6142c3cb9 100644 --- a/src/yuzu/configuration/shared_widget.cpp +++ b/src/yuzu/configuration/shared_widget.cpp @@ -21,7 +21,10 @@ #include #include #include +#include +#include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "common/settings.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/shared_translation.h" diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp index 2c1b547fb..2a02a27bc 100644 --- a/src/yuzu/uisettings.cpp +++ b/src/yuzu/uisettings.cpp @@ -3,6 +3,16 @@ #include "yuzu/uisettings.h" +namespace Settings { +template class Setting; +template class Setting; +template class Setting; +template class Setting; +template class Setting; +template class Setting; +template class Setting; +} // namespace Settings + namespace UISettings { const Themes themes{{ diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index a734513ea..2152b0b3b 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -17,6 +17,16 @@ using Settings::Category; using Settings::Setting; +namespace Settings { +extern template class Setting; +extern template class Setting; +extern template class Setting; +extern template class Setting; +extern template class Setting; +extern template class Setting; +extern template class Setting; +} // namespace Settings + namespace UISettings { bool IsDarkTheme(); -- cgit v1.2.3