From d75bcdd07793954e6c33ba131871c183492b32b0 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Wed, 10 May 2023 17:59:21 +0100 Subject: Smooth out the DSP callback by adding a 5ms wait time limit --- src/audio_core/renderer/adsp/audio_renderer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/audio_core/renderer/adsp/audio_renderer.cpp') diff --git a/src/audio_core/renderer/adsp/audio_renderer.cpp b/src/audio_core/renderer/adsp/audio_renderer.cpp index 503f40349..1cbeed302 100644 --- a/src/audio_core/renderer/adsp/audio_renderer.cpp +++ b/src/audio_core/renderer/adsp/audio_renderer.cpp @@ -154,6 +154,11 @@ void AudioRenderer::ThreadFunc() { return; case RenderMessage::AudioRenderer_Render: { + if (system.IsShuttingDown()) [[unlikely]] { + std::this_thread::sleep_for(std::chrono::milliseconds(5)); + mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse); + continue; + } std::array buffers_reset{}; std::array render_times_taken{}; const auto start_time{system.CoreTiming().GetClockTicks()}; -- cgit v1.2.3