From 4a7fd91857a95dd9ba7c838384671b2a83e46e7d Mon Sep 17 00:00:00 2001 From: Chloe Marcec Date: Thu, 11 Feb 2021 18:46:20 +1100 Subject: audren: Implement I3dl2Reverb Most notable fix is the voices in Fire Emblem Three Houses --- src/audio_core/command_generator.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/audio_core/command_generator.h') diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h index b937350b1..2ebb755b0 100644 --- a/src/audio_core/command_generator.h +++ b/src/audio_core/command_generator.h @@ -21,6 +21,8 @@ class ServerMixInfo; class EffectContext; class EffectBase; struct AuxInfoDSP; +struct I3dl2ReverbParams; +struct I3dl2ReverbState; using MixVolumeBuffer = std::array; class CommandGenerator { @@ -80,6 +82,9 @@ private: s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, s32* out_data, u32 sample_count, u32 read_offset, u32 read_count); + void InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, + std::vector& work_buffer); + void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear); // DSP Code s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count, s32 channel, std::size_t mix_offset); -- cgit v1.2.3