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2019-04-10gl_shader_manager: Move code to source file and minor clean upReinUsesLisp
2019-04-10gl_rasterizer: Apply just the needed state on ClearReinUsesLisp
2019-04-10ldr: Mark IsValidNROHash() as a const member functionLioncash
This doesn't modify instance state, so it can be made const.
2019-04-10ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrrLioncash
The initial two words indicate a process ID. Also UnloadNro only specifies one address, not two.
2019-04-10gl_device: Implement interface and add uniform offset alignmentReinUsesLisp
2019-04-10vk_shader_decompiler: Implement flow primitivesReinUsesLisp
2019-04-10vk_shader_decompiler: Implement most common texture primitivesReinUsesLisp
2019-04-10vk_shader_decompiler: Implement texture decompilation helper functionsReinUsesLisp
2019-04-10vk_shader_decompiler: Implement Assign and LogicalAssignReinUsesLisp
2019-04-10vk_shader_decompiler: Implement non-OperationCode visitsReinUsesLisp
2019-04-10vk_shader_decompiler: Implement OperationCode decompilation interfaceReinUsesLisp
2019-04-10vk_shader_decompiler: Implement VisitReinUsesLisp
2019-04-10vk_shader_decompiler: Implement labels tree and flowReinUsesLisp
2019-04-10vk_shader_decompiler: Implement declarationsReinUsesLisp
2019-04-10vk_shader_decompiler: Declare and stub interface for a SPIR-V decompilerReinUsesLisp
2019-04-10video_core: Add sirit as optional dependency with VulkanReinUsesLisp
sirit is a runtime assembler for SPIR-V
2019-04-10fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()Lioncash
IDirectory's Read() function doesn't take any input parameters. It only uses the output parameters that we already provide.
2019-04-10fsp_srv: Log out option values in IFile's Read and Write functionsLioncash
These indicate options that alter how a read/write is performed. Currently we don't need to handle these, as the only one that seems to be used is for writes, but all the custom options ever seem to do is immediate flushing, which we already do by default.
2019-04-10Merge pull request #2345 from ReinUsesLisp/multibindbunnei
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10Merge pull request #2377 from lioncash/todobunnei
kernel/server_session: Remove obsolete TODOs
2019-04-09kernel/server_session: Remove obsolete TODOsLioncash
These are holdovers from Citra.
2019-04-09Merge pull request #2375 from FernandoS27/fix-ldcbunnei
Remove unnecessary bounding in LD_C
2019-04-09Merge pull request #2353 from lioncash/surfacebunnei
yuzu/debugger: Remove graphics surface viewer
2019-04-09configure_hotkeys: Pass the dialog as a parent to SequenceDialog()Lioncash
Without passing in a parent, this can result in focus being stolen from the dialog in certain cases. Example: On Windows, if the logging window is left open, the logging Window will potentially get focus over the hotkey dialog itself, since it brings all open windows for the application into view. By specifying a parent, we only bring windows for the parent into view (of which there are none, aside from the hotkey dialog).
2019-04-09configure_hotkeys: Avoid dialog memory leak within Configure()Lioncash
Without a parent, this dialog won't have its memory freed when it happens to get destroyed.
2019-04-09Remove bounding in LD_CFernando Sahmkow
2019-04-09configure_hotkeys: Mark member variables as const where applicable in ↵Lioncash
Configure()
2019-04-09configure_hotkeys: Make comparison check a little more self-documentingLioncash
This is checking if an index is valid or not and returning early if it isn't.
2019-04-09configure_dialog: Amend constructor initializer list orderLioncash
Avoids a -Wreorder compiler warning.
2019-04-09configure_hotkey: Remove unnecessary includeLioncash
Avoids dumping all of the core settings machinery into whatever files include this header. Nothing inside the header itself actually made use of anything in settings.h anyways.
2019-04-09configure_hotkey: Make IsUsedKey() a const member functionLioncash
This doesn't actually modify instance state of the dialog, so this can be made const.
2019-04-09Merge pull request #2354 from lioncash/headerbunnei
video_core/texures/texture: Remove unnecessary includes
2019-04-09Merge pull request #1957 from DarkLordZach/title-providerbunnei
file_sys: Provide generic interface for accessing game data
2019-04-09Merge pull request #2366 from FernandoS27/xmad-fixbunnei
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09Merge pull request #2132 from FearlessTobi/port-4437bunnei
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09Merge pull request #2370 from lioncash/qt-warnbunnei
yuzu/loading_screen: Resolve runtime Qt string formatting warnings
2019-04-09Merge pull request #2369 from FernandoS27/mip-alignbunnei
gl_backend: Align Pixel Storage
2019-04-09Merge pull request #2368 from FernandoS27/fix-lopbunnei
Correct LOP_IMM encoding
2019-04-09Correct Fermi Copy on Linear Textures.Fernando Sahmkow
2019-04-09kernel/process: Set page table when page table resizes occur.Lioncash
We need to ensure dynarmic gets a valid pointer if the page table is resized (the relevant pointers would be invalidated in this scenario). In this scenario, the page table can be resized depending on what kind of address space is specified within the NPDM metadata (if it's present).
2019-04-09Implement Texture Format ZF32_X24S8.Fernando Sahmkow
2019-04-09Correct depth compare with color formats for R32FFernando Sahmkow
2019-04-09yuzu/loading_screen: Resolve runtime Qt string formatting warningsLioncash
In our error console, when loading a game, the strings: QString::arg: Argument missing: "Loading...", 0 QString::arg: Argument missing: "Launching...", 0 would occasionally pop up when the loading screen was running. This was due to the strings being assumed to have formatting indicators in them, however only two out of the four strings actually have them. This only applies the arguments to the strings that have formatting specifiers provided, which avoids these warnings from occurring.
2019-04-09added a toggle to force 30fps modezarroboogs
2019-04-08gl_backend: Align Pixel StorageFernando Sahmkow
This commit makes sure GL reads on the correct pack size for the respective texture buffer.
2019-04-08Correct LOP_IMN encodingFernando Sahmkow
2019-04-08Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow
2019-04-08Adapt Bindless to work with AOFFIFernando Sahmkow
2019-04-08Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow
2019-04-08Fix bad rebaseFernando Sahmkow