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2019-05-09video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() ↵Lioncash
function This isn't used at all, so it can be removed.
2019-05-09video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in ↵Lioncash
UploadGLMipmapTexture() This variable is unused entirely, so it can be removed.
2019-05-09video_core/gpu_thread: Remove unused local variableLioncash
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
2019-05-09video_core/textures/astc: Remove unused variablesLioncash
Silences a few compilation warnings.
2019-05-09CMakeLists: Specify /volatile:iso for MSVCLioncash
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
2019-05-09Merge pull request #2437 from lioncash/audctlbunnei
service/audctl: Update documentation comments to be relative to 8.0.0
2019-05-09Merge pull request #2454 from lioncash/cflagbunnei
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
2019-05-09Merge pull request #2442 from FernandoS27/astc-fixbunnei
Fix Layered ASTC Textures
2019-05-09Merge pull request #2443 from ReinUsesLisp/skip-repeated-variantsbunnei
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09Merge pull request #2445 from FearlessTobi/port-4749bunnei
Port citra-emu/citra#4749: "web_service: Misc fixes"
2019-05-09Merge pull request #2458 from lioncash/hotkeybunnei
yuzu/hotkeys: Remove unnecessary constructor
2019-05-09Merge pull request #2456 from lioncash/qualifierbunnei
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09Merge pull request #2459 from lioncash/whatbunnei
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09Merge pull request #2453 from lioncash/enumbunnei
core/memory: Remove unused FlushMode enum
2019-05-09Merge pull request #2429 from FernandoS27/computebunnei
Corrections and Implementation on GPU Engines
2019-05-09configure_dialog: Remove the Whats This? button from the dialogLioncash
2019-05-09yuzu/hotkeys: Remove unnecessary constructorLioncash
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
2019-05-09yuzu/main: Move window title updating logic to its own functionLioncash
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
2019-05-09yuzu/about_dialog: Specify string conversions explicitlyLioncash
Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed.
2019-05-09yuzu/compatdb: Remove unnecessary qualifiersLioncash
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09configuration/config: Move config loading and saving to functions based off ↵Lioncash
groups Over time our config values have grown quite numerous in size. Unfortunately it also makes the single functions we have for loading and saving values more error prone. For example, we were loading the core settings twice when they only should have been loaded once. In another section, a variable was shadowing another variable used to load settings from a completely different section. Finally, in one other case, there was an extraneous endGroup() call used that didn't need to be done. This was essentially dead code and also a bug waiting to happen. This separates the section loading code into its own separate functions. This keeps variables only visible to the code that actually needs it, and makes it much easier to visually see the end of each individual configuration group. It also makes it much easier to visually catch bugs during code review. While we're at it, this also uses QStringLiteral instead of raw string literals, which both avoids constructing a lot of QString instances, but also makes it much easier to disable implicit ASCII to QString and vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-07src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flagsLioncash
The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable.
2019-05-07src/CMakeLists: Vertically order compilation flagsLioncash
Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason.
2019-05-07core/memory: Remove unused FlushMode enumLioncash
Recent changes to memory-related code resulted in this being unused, so we can remove it.
2019-05-07Correct possible error on Rasterizer CachesFernando Sahmkow
There was a weird bug that could happen if the object died directly and the cache address wasn't stored.
2019-05-07Merge pull request #2447 from lioncash/dtorRodrigo Locatti
core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07Merge pull request #2448 from lioncash/pragmaRodrigo Locatti
common/zstd_compression: Remove #pragma once directive from source file
2019-05-04core/telemetry_session: Only create the backend when we really need itzhupengfei
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04shader/decode/texture: Remove unused variableLioncash
This isn't used anywhere, so we can get rid of it.
2019-05-04CMakeLists: Explicitly specify -Wall for the non-MSVC caseLioncash
Ensures that -Wall is always active as a compilation flag.
2019-05-04gl_rasterizer: Silence unused variable warningLioncash
Makes use of src, so it's not considered unused.
2019-05-04common/zstd_compression: Remove #pragma once directive from source fileLioncash
Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only necessary within header files.
2019-05-04core/frontend/emu_window: Make GraphicsContext's destructor virtualLioncash
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
2019-05-02shader_ir/other: Implement IPA.IDXReinUsesLisp
2019-05-02gl_shader_decompiler: Skip physical unused attributesReinUsesLisp
2019-05-02shader_ir/memory: Assert on non-32 bits ALD.PHYSReinUsesLisp
2019-05-02shader: Add physical attributes commentariesReinUsesLisp
2019-05-02gl_shader_decompiler: Implement GLSL physical attributesReinUsesLisp
2019-05-02shader_ir/memory: Implement physical input attributesReinUsesLisp
2019-05-02gl_shader_decompiler: Abstract generic attribute operationsReinUsesLisp
2019-05-02gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp
2019-05-02shader: Remove unused AbufNode Ipa modeReinUsesLisp
2019-05-02shader_ir/memory: Emit AL2P IRReinUsesLisp
2019-05-02shader_bytecode: Add AL2P decodingReinUsesLisp
2019-05-01Refactors and name corrections.Fernando Sahmkow
2019-04-30service/audren_u: Handle variadic command buffers in GetWorkBufferSize()Lioncash
Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here.
2019-04-30service/audren_u: Handle version 2 of performance frame info in ↵Lioncash
GetWorkBufferSize() Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares.
2019-04-30service/audren_u: Clean up work buffer calculationsLioncash
"Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions.
2019-05-01gl_shader_disk_cache: Skip stored shader variants instead of assertingReinUsesLisp
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
2019-04-30Fix Layered ASTC TexturesFernando Sahmkow
By adding the missing layer offset in ASTC compression.