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2019-07-06gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp
2019-07-06buffer_cache: Implement a generic buffer cacheReinUsesLisp
Implements a templated class with a similar approach to our current generic texture cache. It is designed to be compatible with Vulkan and OpenGL,
2019-07-06gl_buffer_cache: Remove global system gettersReinUsesLisp
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp
2019-07-06gl_buffer_cache: Implement flushingReinUsesLisp
2019-07-06gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp
2019-07-06gl_buffer_cache: Rework to support internalized buffersReinUsesLisp
2019-07-06gl_buffer_cache: Store in CachedBufferEntry the used buffer handleReinUsesLisp
2019-07-06gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp
2019-07-06gl_rasterizer: Add some commentariesReinUsesLisp
2019-07-06gl_rasterizer: Make DrawParameters rasterizer instance constReinUsesLisp
2019-07-06gl_rasterizer: Move index buffer uploading to its own methodReinUsesLisp
2019-07-05kernel/vm_manager: Handle stack/TLS IO region placement betterLioncash
Handles the placement of the stack a little nicer compared to the previous code, which was off in a few ways. e.g. The stack (new map) region, shouldn't be the width of the entire address space if the size of the region calculation ends up being zero. It should be placed at the same location as the TLS IO region and also have the same size. In the event the TLS IO region contains a size of zero, we should also be doing the same thing. This fixes our memory layout a little bit and also resolves some cases where assertions can trigger due to the memory layout being incorrect.
2019-07-05core/reporter: Allow moves into SaveToFile()Lioncash
Taking the json instance as a constant reference, makes all moves into the parameter non-functional, resulting in copies. Taking it by value allows moves to function.
2019-07-05core/reporter: Add missing includes and forward declarationsLioncash
Adds missing inclusions to prevent potential compilation issues.
2019-07-05core/reporter: Remove unnecessary namespace qualifiersLioncash
The Reporter class is part of the Core namespace, so the System class doesn't need to be qualified.
2019-07-05core/reporter: Remove pessimizing move in GetHLERequestContextData()Lioncash
This can inhibit copy-elision, so we can remove this redundant move.
2019-07-05core/reporter: Make bracing consistentLioncash
Makes all control statements braced, regardless of their size, making code more uniform.
2019-07-05core/reporter: Return in error case in SaveToFile()Lioncash
If the path couldn't be created, then we shouldn't be attempting to save the file.
2019-07-05NVServices: Correct delayed responses.Fernando Sahmkow
2019-07-05Nv_Host_Ctrl: Correct difference calculationFernando Sahmkow
2019-07-05NVServices: Address FeedbackFernando Sahmkow
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow
2019-07-05NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, ↵Fernando Sahmkow
mirroring hardware
2019-07-05nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow
2019-07-05nv_services: Fixes to event liberation.Fernando Sahmkow
2019-07-05nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow
2019-07-05gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.Fernando Sahmkow
2019-07-05nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow
2019-07-05Async GPU: do invalidate as synced operationFernando Sahmkow
Async GPU: Always invalidate synced.
2019-07-05Gpu: use an std mutex instead of a spin_lock to guard syncpointsFernando Sahmkow
2019-07-05nvhost_ctrl: Corrections to event handlingFernando Sahmkow
2019-07-05Gpu: Mark areas as protected.Fernando Sahmkow
2019-07-05nv_services: Stub CtrlEventSignalFernando Sahmkow
2019-07-05Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, ↵Fernando Sahmkow
NvEventUnregister
2019-07-05nv_services: Create GPU channels correctlyFernando Sahmkow
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow
2019-07-05nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow
2019-07-05nvflinger: Implement swap intervalsFernando Sahmkow
2019-07-05Merge pull request #2601 from FernandoS27/texture_cacheZach Hilman
Implement a new Texture Cache
2019-07-05texture_cache: Address FeedbackFernando Sahmkow
2019-07-04texture_cache: Correct Texture Buffer UploadingFernando Sahmkow
2019-07-04Merge pull request #2669 from FearlessTobi/move-cpujit-settingZach Hilman
yuzu: Move CPU Jit setting to Debug tab
2019-07-04Merge pull request #2555 from lioncash/tlsZach Hilman
kernel/process: Decouple TLS handling from threads
2019-07-04yuzu: Remove CPU Jit setting from the UIfearlessTobi
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.