| Age | Commit message (Collapse) | Author |
|
Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.
While we're at it, we can also make a sign-conversion explicit.
|
|
The contents of these includes aren't used anywhere in this translation
unit.
|
|
Amends the formatting specifier to obey libfmt. Prevents the application
from terminating due to a formatting issue in the error case.
|
|
This is a hold-over from Citra and doesn't apply to yuzu.
|
|
This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
|
|
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.
This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.
During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
|
|
NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
|
|
|
|
loader/nso, core/core_timing_util: Silence sign-comparison warning
|
|
The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
|
|
This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
|
|
Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
|
|
Returns an object of type IRegisteredLocationResolver for the StorageId.
|
|
Returns an object of type ILocationResolver with the provided StorageId.
|
|
|
|
|
|
Preserves list of add ons and the icon, which are the two costliest parts of game list population.
|
|
|
|
Also cleanup of general stuff
|
|
|
|
Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.
Fix [-1;1] -> [0;1] depth conversions.
Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.
Update external Vulkan headers.
|
|
Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.
Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.
Use vk::to_string format to log Vulkan enums.
Style changes.
|
|
There's no performance improvement in passing an unsigned pair by
reference.
|
|
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
|
|
service/aoc_u: Minor cleanup
|
|
common/file_util: Minor cleanup
|
|
We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
|
|
This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
|
|
|
|
Logs a lot of seemingly innocuous telemetry games generate.
|
|
Matches offical behavior with creport and replaces old log/text based report system.
|
|
|
|
This matches official behavior with the erpt/eclct/eupld service chain.
|
|
This also reworks the applet data storage to be peekable.
|
|
|
|
|
|
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
|
|
Full enable/disable for all reports.
|
|
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
|
|
Needed for backtrace decomposition
|
|
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
|
|
Avoids mentioning the user and formalizes the error itself.
|
|
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
|
|
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
|
|
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
|
|
The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
|
|
QDialogButtonBoxes are horizontal by default.
|
|
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.
This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.
While we're at it, we can combine the address formatting into a single
formatting call.
|
|
yuzu/main: Specify string conversions explicitly
|
|
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
|