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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
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modes.
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This fixes linux and mingw builds.
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Port citra-emu/citra#4950: "Add FPS to SDL title bar"
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[crypto] Use IsAllZeroArray helper function
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Port citra-emu/citra#4004: "qt_themes: add two colorful themes"
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bcat: Implement BCAT service and connect to yuzu Boxcat server
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Signal styleset changes at a better time
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Ports BCAT to use FSC interface
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
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