| Age | Commit message (Collapse) | Author |
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game_list: Remove a reference of a reference
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settings: Add support for setting the RTC manually
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applets: Implement HLE web browser applet (LibAppletOff)
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There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
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Stored as signed seconds since epoch.
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changed
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gl_shader_cache: Use dirty flags for shaders
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
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qt: Move profile manager to own UI tab
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
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