| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-01-24 | vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA | ReinUsesLisp | |
| It seems to be safe to use this on new drivers. | |||
| 2021-01-24 | cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally | ReinUsesLisp | |
| 2021-01-24 | Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vk | bunnei | |
| vk_pipeline_cache: Properly bypass VertexA shaders | |||
| 2021-01-24 | Stub Set/Get/Reset SixaxisSensorFusionParameters | german | |
| 2021-01-25 | Print Process ID and Thread ID as hex | Chloe Marcec | |
| 2021-01-25 | hle: Implement remaining services for Stereo Vision | Chloe Marcec | |
| Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo | |||
| 2021-01-24 | Merge pull request #5808 from ReinUsesLisp/glslang-quiet | LC | |
| host_shaders/cmake: Pass --quiet to glslang to keep it quiet | |||
| 2021-01-24 | audout: FlushAudioOutBuffers | Chloe Marcec | |
| Fixes Devil May Cry | |||
| 2021-01-24 | host_shaders/cmake: Pass --quiet to glslang to keep it quiet | ReinUsesLisp | |
| Silences noisy builds on toolchains. | |||
| 2021-01-24 | video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializers | ReinUsesLisp | |
| 2021-01-23 | Merge pull request #5806 from bunnei/am-stub | bunnei | |
| hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero. | |||
| 2021-01-24 | video_core: Silence -Wmissing-field-initializers warnings | ReinUsesLisp | |
| 2021-01-24 | maxwell_3d: Silence array bounds warnings | ReinUsesLisp | |
| 2021-01-24 | maxwell_to_vk: Silence -Wextra warnings about using different enum types | ReinUsesLisp | |
| 2021-01-23 | Fix connect and disconnect controller events | german | |
| 2021-01-23 | vfs_real: When moving files or directories, don't assume file opening will ↵ | comex | |
| succeed Found this via a warning, but it's a substantive fix. Since this is only for a cache, it should be safe to silently drop the entry if opening fails. I think. | |||
| 2021-01-23 | shader_ir: Fix comment typo | Levi Behunin | |
| 2021-01-23 | sdl_impl: Set the maximum vibration duration to 1 second | Morph | |
| 2021-01-23 | Simplify condition | Chloe Marcec | |
| 2021-01-23 | nvdrv: Unregister already registered events | Chloe Marcec | |
| 2021-01-23 | Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build | LC | |
| nsight_aftermath_tracker: Fix build issues when enabled | |||
| 2021-01-23 | Clamp string reads to buffer size | Chloe Marcec | |
| 2021-01-23 | video_core/cmake: Properly generate fatal errors on Aftermath | ReinUsesLisp | |
| Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop cmake when Nsight Aftermath can't be configured. | |||
| 2021-01-23 | nsight_aftermath_tracker: Fix build issues when enabled | ReinUsesLisp | |
| Fixes a bunch of build errors when Nsight Aftermath is properly enabled. | |||
| 2021-01-22 | Merge pull request #5776 from ogniK5377/lbl | bunnei | |
| lbl: Implement most of lbl | |||
| 2021-01-23 | vk_pipeline_cache: Properly bypass VertexA shaders | ReinUsesLisp | |
| The VertexA stage is not yet implemented, but Vulkan is adding its descriptors, causing a discrepancy in the pushed descriptors and the template. This generally ends up in a driver side crash. Bypass the VertexA stage for now. | |||
| 2021-01-22 | Merge pull request #4713 from behunin/int-flags | bunnei | |
| Start of Integer flags implementation | |||
| 2021-01-22 | Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub | bunnei | |
| acc: Stub StoreSaveDataThumbnail | |||
| 2021-01-22 | video_core/memory_manager: Add BytesToMapEnd | ReinUsesLisp | |
| Track map address sizes in a flat ordered map and add a method to query the number of bytes until the end of a map in a given address. | |||
| 2021-01-21 | common: Add missing include to bit_util.h | bunnei | |
| 2021-01-21 | gl_shader_decompiler: Fix constant buffer size calculation | ReinUsesLisp | |
| The divide logic was wrong and can cause an uniform buffer size overflow. | |||
| 2021-01-21 | Merge pull request #5781 from lioncash/bits | bunnei | |
| bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64 | |||
| 2021-01-21 | video_core/memory_manager: Remove unused CopyBlockUnsafe | ReinUsesLisp | |
| This function was not being used. | |||
| 2021-01-21 | video_core/memory_manager: Flush destination buffer on CopyBlock | ReinUsesLisp | |
| When we copy into a buffer, it might contain data modified from the GPU on the same pages. Because of this, we have to flush the contents before writing new data. An alternative approach would be to write the data in place, but games can also write data in other ways, invalidating our contents. Fixes geometry in Zombie Panic in Wonderland DX. | |||
| 2021-01-21 | video_core/memory_manager: Add GPU address based flush method | ReinUsesLisp | |
| Allow flushing rasterizer contents based on a GPU address. | |||
| 2021-01-21 | bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64 | Lioncash | |
| We can use the standardized CLZ facilities to perform this. This also allows us to make utilizing functions constexpr and eliminate the inclusion of an intrinsics header. | |||
| 2021-01-20 | Merge pull request #5270 from german77/multiTouch | bunnei | |
| HID: Add multitouch support | |||
| 2021-01-20 | Merge pull request #5361 from ReinUsesLisp/vk-shader-comment | bunnei | |
| vk_shader_decompiler: Show comments as OpUndef with a type | |||
| 2021-01-20 | hle: service: am: Stub ↵ | bunnei | |
| ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero. - Used by Monster Hunter Rise demo. | |||
| 2021-01-21 | renderer_opengl: Avoid precompiled cache and force NV GL cache directory | ReinUsesLisp | |
| Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache. | |||
| 2021-01-20 | Merge pull request #5743 from german77/HandheldFix | bunnei | |
| Fix player 1 turning on handheld and not updating handheld settings | |||
| 2021-01-21 | lbl: Implement most of lbl | Chloe Marcec | |
| Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented | |||
| 2021-01-20 | mii: Fix BuildRandomStoreData & Cleanup raw_data | Chloe Marcec | |
| Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8. | |||
| 2021-01-20 | Mark DestinationToString as static | Chloe Marcec | |
| 2021-01-20 | Mark LogPacketHeaderEntry hash as noexcept | Chloe Marcec | |
| 2021-01-20 | lm: Recode LM service | Chloe Marcec | |
| Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm. | |||
| 2021-01-19 | Merge pull request #5755 from FearlessTobi/port-5344 | bunnei | |
| Port citra-emu/citra#5344: "game_list: Fix folder reordering" | |||
| 2021-01-19 | acc: Stub StoreSaveDataThumbnail | Chloe Marcec | |
| Fixes ACA NEOGEO METAL SLUG hanging on boot. | |||
| 2021-01-18 | Merge pull request #5746 from lioncash/sign-compare | Rodrigo Locatti | |
| texture_cache/util: Resolve -Wsign-compare warning | |||
| 2021-01-17 | Merge pull request #5754 from lat9nq/fix-disable-boxcat | LC | |
| configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled | |||
