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2021-01-24vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNAReinUsesLisp
It seems to be safe to use this on new drivers.
2021-01-24cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globallyReinUsesLisp
2021-01-24Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vkbunnei
vk_pipeline_cache: Properly bypass VertexA shaders
2021-01-24Stub Set/Get/Reset SixaxisSensorFusionParametersgerman
2021-01-25Print Process ID and Thread ID as hexChloe Marcec
2021-01-25hle: Implement remaining services for Stereo VisionChloe Marcec
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-24Merge pull request #5808 from ReinUsesLisp/glslang-quietLC
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
2021-01-24audout: FlushAudioOutBuffersChloe Marcec
Fixes Devil May Cry
2021-01-24host_shaders/cmake: Pass --quiet to glslang to keep it quietReinUsesLisp
Silences noisy builds on toolchains.
2021-01-24video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializersReinUsesLisp
2021-01-23Merge pull request #5806 from bunnei/am-stubbunnei
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
2021-01-24video_core: Silence -Wmissing-field-initializers warningsReinUsesLisp
2021-01-24maxwell_3d: Silence array bounds warningsReinUsesLisp
2021-01-24maxwell_to_vk: Silence -Wextra warnings about using different enum typesReinUsesLisp
2021-01-23Fix connect and disconnect controller eventsgerman
2021-01-23vfs_real: When moving files or directories, don't assume file opening will ↵comex
succeed Found this via a warning, but it's a substantive fix. Since this is only for a cache, it should be safe to silently drop the entry if opening fails. I think.
2021-01-23shader_ir: Fix comment typoLevi Behunin
2021-01-23sdl_impl: Set the maximum vibration duration to 1 secondMorph
2021-01-23Simplify conditionChloe Marcec
2021-01-23nvdrv: Unregister already registered eventsChloe Marcec
2021-01-23Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-buildLC
nsight_aftermath_tracker: Fix build issues when enabled
2021-01-23Clamp string reads to buffer sizeChloe Marcec
2021-01-23video_core/cmake: Properly generate fatal errors on AftermathReinUsesLisp
Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop cmake when Nsight Aftermath can't be configured.
2021-01-23nsight_aftermath_tracker: Fix build issues when enabledReinUsesLisp
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-22Merge pull request #5776 from ogniK5377/lblbunnei
lbl: Implement most of lbl
2021-01-23vk_pipeline_cache: Properly bypass VertexA shadersReinUsesLisp
The VertexA stage is not yet implemented, but Vulkan is adding its descriptors, causing a discrepancy in the pushed descriptors and the template. This generally ends up in a driver side crash. Bypass the VertexA stage for now.
2021-01-22Merge pull request #4713 from behunin/int-flagsbunnei
Start of Integer flags implementation
2021-01-22Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stubbunnei
acc: Stub StoreSaveDataThumbnail
2021-01-22video_core/memory_manager: Add BytesToMapEndReinUsesLisp
Track map address sizes in a flat ordered map and add a method to query the number of bytes until the end of a map in a given address.
2021-01-21common: Add missing include to bit_util.hbunnei
2021-01-21gl_shader_decompiler: Fix constant buffer size calculationReinUsesLisp
The divide logic was wrong and can cause an uniform buffer size overflow.
2021-01-21Merge pull request #5781 from lioncash/bitsbunnei
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
2021-01-21video_core/memory_manager: Remove unused CopyBlockUnsafeReinUsesLisp
This function was not being used.
2021-01-21video_core/memory_manager: Flush destination buffer on CopyBlockReinUsesLisp
When we copy into a buffer, it might contain data modified from the GPU on the same pages. Because of this, we have to flush the contents before writing new data. An alternative approach would be to write the data in place, but games can also write data in other ways, invalidating our contents. Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21video_core/memory_manager: Add GPU address based flush methodReinUsesLisp
Allow flushing rasterizer contents based on a GPU address.
2021-01-21bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64Lioncash
We can use the standardized CLZ facilities to perform this. This also allows us to make utilizing functions constexpr and eliminate the inclusion of an intrinsics header.
2021-01-20Merge pull request #5270 from german77/multiTouchbunnei
HID: Add multitouch support
2021-01-20Merge pull request #5361 from ReinUsesLisp/vk-shader-commentbunnei
vk_shader_decompiler: Show comments as OpUndef with a type
2021-01-20hle: service: am: Stub ↵bunnei
ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero. - Used by Monster Hunter Rise demo.
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache.
2021-01-20Merge pull request #5743 from german77/HandheldFixbunnei
Fix player 1 turning on handheld and not updating handheld settings
2021-01-21lbl: Implement most of lblChloe Marcec
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-20mii: Fix BuildRandomStoreData & Cleanup raw_dataChloe Marcec
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20Mark DestinationToString as staticChloe Marcec
2021-01-20Mark LogPacketHeaderEntry hash as noexceptChloe Marcec
2021-01-20lm: Recode LM serviceChloe Marcec
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-19Merge pull request #5755 from FearlessTobi/port-5344bunnei
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
2021-01-19acc: Stub StoreSaveDataThumbnailChloe Marcec
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-18Merge pull request #5746 from lioncash/sign-compareRodrigo Locatti
texture_cache/util: Resolve -Wsign-compare warning
2021-01-17Merge pull request #5754 from lat9nq/fix-disable-boxcatLC
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled