| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-24 | gl_device: unblock async shaders on other Unix systems | Jan Beich | |
| Mesa is the primary OpenGL provider on all FreeDesktop systems. For example, iris is used on Intel GPU + FreeBSD by default. | |||
| 2021-03-24 | arm_dynarmic: Always have a 'valid' jit instance | MerryMage | |
| 2021-03-23 | hle: kernel: Breakup InitializeMemoryLayout. | bunnei | |
| 2021-03-23 | hle: kernel: k_memory_region_type: Minor code cleanup. | bunnei | |
| 2021-03-23 | hle: kernel: k_memory_region: Minor code cleanup. | bunnei | |
| 2021-03-23 | hle: kernel: k_memory_layout: Use pair instead of tuple. | bunnei | |
| 2021-03-23 | hle: kernel: k_system_control: Remove unnecessary inline. | bunnei | |
| 2021-03-23 | common: common_sizes: Move sizes to the Common namespace. | bunnei | |
| 2021-03-23 | Merge pull request #6100 from bunnei/arm-fix | bunnei | |
| core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes. | |||
| 2021-03-22 | Merge pull request #6092 from ivan-boikov/cancel-dir-select | bunnei | |
| Fix cancelation of getExistingDirectory dialog | |||
| 2021-03-22 | nvdrv: Change InitializeEx to AllocAsEx | Chloe Marcec | |
| Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx | |||
| 2021-03-21 | Merge pull request #6095 from lat9nq/async-shader-block | LC | |
| gl_device: Block async shaders on AMD and Intel | |||
| 2021-03-21 | hle: kernel: Merge KMemoryRegionAttr and KMemoryRegionType. | bunnei | |
| - Fixes clang errors with mixed enum arithmetic. | |||
| 2021-03-21 | hle: kernel: Remove unused variable. | bunnei | |
| 2021-03-21 | hle: kernel: k_memory_region_type: Remove extra ". | bunnei | |
| 2021-03-21 | core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes. | bunnei | |
| - We re-create the JIT here without preserving any state. | |||
| 2021-03-21 | hle: kernel: k_memory_layout: Move KMemoryRegionAllocator out of global. | bunnei | |
| 2021-03-21 | hle: kernel: k_memory_layout: Derive memory regions based on board layout. | bunnei | |
| 2021-03-21 | common: common_sizes: Move Invalid to Size_* prefix and add missing values. | bunnei | |
| 2021-03-21 | hle: kernel: k_memory_region: Refactor to simplify code. | bunnei | |
| 2021-03-21 | hle: kernel: board: k_system_control: Extend to include memory region sizes. | bunnei | |
| 2021-03-21 | hle: kernel: board: Add secure_monitor module. | bunnei | |
| 2021-03-21 | common: Move common sizes to their own header for code reuse. | bunnei | |
| 2021-03-21 | hle: kernel: k_address_space_info: Cleanup. | bunnei | |
| 2021-03-21 | hle: kernel: Add k_trace module. | bunnei | |
| 2021-03-21 | hle: kernel: KSystemControl: Update to reflect board-specific behavior. | bunnei | |
| 2021-03-21 | hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize. | bunnei | |
| 2021-03-21 | hle: kernel: KMemoryManager: Add aliases. | bunnei | |
| 2021-03-21 | hle: kernel: Add architecture and board specific memory regions. | bunnei | |
| 2021-03-21 | hle: kernel: KMemoryRegion: Derive region values. | bunnei | |
| 2021-03-21 | hle: kernel: Migrate some code from Common::SpinLock to KSpinLock. | bunnei | |
| 2021-03-21 | hle: kernel: Add initial KMemoryRegionType module. | bunnei | |
| 2021-03-21 | hle: kernel: Move KMemoryRegion to its own module and update. | bunnei | |
| 2021-03-21 | gl_device: Block async shaders on AMD and Intel | lat9nq | |
| Currently, the Windows versions of the Intel OpenGL driver and the AMD proprietary OpenGL driver do not properly support (or in fact degrade) when asynchronous shader compilation is enabled. This blocks specifically those drivers from using this feature. This affects AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows. | |||
| 2021-03-20 | Fix cancelation of choose directory dialog | ivan-boikov | |
| 2021-03-19 | Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemap | bunnei | |
| IApplicationDisplayService: Stub GetIndirectLayerImageMap | |||
| 2021-03-18 | Merge pull request #6056 from zkitX/spl-updates | bunnei | |
| service: Refactor spl | |||
| 2021-03-17 | Merge pull request #6055 from MerryMage/exceed-the-limit | bunnei | |
| [testing] fiber: Double default stack size | |||
| 2021-03-17 | IApplicationDisplayService: Stub GetIndirectLayerImageMap | Morph | |
| Used by games invoking the inline software keyboard such as GNOSIA | |||
| 2021-03-16 | Merge pull request #6070 from Morph1984/sysver-11.0.1 | bunnei | |
| system_version: Update to 11.0.1 | |||
| 2021-03-16 | bsd: Avoid writing empty buffers | Morph | |
| Silences log spam on empty buffer writes | |||
| 2021-03-15 | Merge pull request #6069 from Morph1984/ngWord | bunnei | |
| system_archive: Update NgWord archive version | |||
| 2021-03-14 | system_version: Update to 11.0.1 | Morph | |
| 2021-03-14 | system_archive: Update NgWord archive version | Morph | |
| 2021-03-13 | Merge pull request #6054 from Morph1984/time-GetClockSnapshot | bunnei | |
| time: Assign the current time point to the ClockSnapshot | |||
| 2021-03-13 | astc_decoder: Reimplement Layers | Rodrigo Locatti | |
| Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan. | |||
| 2021-03-13 | astc_decoder: Fix out of bounds memory access | ameerj | |
| resolves a crash with some anamolous textures found in Astral Chain. | |||
| 2021-03-13 | renderer_vulkan: Accelerate ASTC decoding | ameerj | |
| Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
| 2021-03-13 | host_shaders: Modify shader cmake integration to allow for larger shaders | ameerj | |
| using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation. | |||
| 2021-03-13 | renderer_opengl: Accelerate ASTC texture decoding with a compute shader | ameerj | |
| ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively. This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support. | |||
