| Age | Commit message (Collapse) | Author |
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glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
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Shader: RCP and RSQ computes only the 1st component
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Shader: Implement DPH and DPHI in interpreter/JIT
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is in use during a breakpoint.
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emitter: Remove pointer casts
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
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This should also technically silence quite a few ubsan warnings.
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IncrementWrap and DecrementWrap, verified with hwtests.
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Verified with hwtests.
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is disabled.
The HW renderer already did this.
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Verified the behavior with hardware tests.
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Functions implemented in a class definition are already implicitly inline.
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Fix building under MinGW
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Shader: Implement SGE, SGEI and SLT in interpreter/JIT
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Improvements for MRU
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avoid duplicates
always put the last file loaded to top of the list
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GPU: Implement TextureCopy-mode display transfers
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Shader: Save caller-saved registers in JIT before a CALL
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Shader: Implement EX2 and LG2 in interpreter/JIT
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videocore: Added RG8 texture support
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