| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-16 | Merge pull request #4292 from bunnei/mii-rewrite | bunnei | |
| hle: service: mii: Rewrite service to properly support creation of random and default miis. | |||
| 2020-07-16 | wrapper: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_texture_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer | Lioncash | |
| Discovered while converting relevant parts of the codebase over to designated initializers. | |||
| 2020-07-16 | vk_swapchain: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_stream_buffer: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_staging_buffer_pool: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_shader_util: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_scheduler: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_sampler_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_resource_manager: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_renderpass_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_rasterizer: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_query_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_pipeline_cache: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_memory_manager: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_image: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_descriptor_pool: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_graphics_pipeline: Resolve narrowing warnings | Lioncash | |
| For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a VkBool32 type, so we need to cast to it explicitly. | |||
| 2020-07-16 | vk_compute_pipeline: Make use of designated initializers where applicable | Lioncash | |
| 2020-07-16 | vk_compute_pass: Make use of designated initializers where applicable | Lioncash | |
| Note: Some barriers can't be converted over yet, as they ICE MSVC. | |||
| 2020-07-16 | vk_buffer_cache: Make use of designated initializers where applicable | Lioncash | |
| Note: An array within CopyFrom() cannot be converted over yet, as it ICEs MSVC when converted over. | |||
| 2020-07-16 | Merge pull request #4327 from lioncash/desig2 | Rodrigo Locatti | |
| address_space_info: Make use of designated initializers | |||
| 2020-07-16 | Merge pull request #4333 from lioncash/desig3 | Rodrigo Locatti | |
| vk_graphics_pipeline: Make use of designated initializers where applicable | |||
| 2020-07-16 | Merge pull request #4332 from lioncash/vkdev | Rodrigo Locatti | |
| vk_device: Make use of designated initializers where applicable | |||
| 2020-07-16 | decode/other: Implement S2R.LaneId | ReinUsesLisp | |
| This maps to host's thread id. - Fixes graphical issues on Paper Mario. | |||
| 2020-07-16 | gl_arb_decompiler: Execute BAR even when inside control flow | ReinUsesLisp | |
| Unlike GLSL, GLASM allows us to call BAR inside control flow. - Fixes graphical artifacts in Paper Mario. | |||
| 2020-07-16 | renderer_{opengl,vulkan}: Clamp shared memory to host's limit | ReinUsesLisp | |
| This stops shaders from failing to build when the exceed host's shared memory size limit. An error is logged. | |||
| 2020-07-16 | Merge pull request #4321 from lioncash/desig | bunnei | |
| vk_blit_screen: Make use of designated initializers where applicable | |||
| 2020-07-16 | kernel/thread: Remove unimplemented function prototype | Lioncash | |
| This isn't used, so it can be removed. | |||
| 2020-07-16 | kernel: Remove unused variables | Lioncash | |
| Resolves some compiler warnings in the Linux build. | |||
| 2020-07-16 | kernel: Add missing include | Lioncash | |
| 2020-07-16 | cpu_manager: Mark function getters as static | Lioncash | |
| All these do are return std::function instances of static functions, so these can be used without an instance of the CPU manager. | |||
| 2020-07-16 | cpu_manager: Remove unused preemption_count variable | Lioncash | |
| Shrinks the data structure by 8 bytes. | |||
| 2020-07-16 | cpu_manager: Add missing includes | Lioncash | |
| Previously this header was relying on indirect inclusions that are no longer satisfied. | |||
| 2020-07-16 | Refactor adapter code | Ameer | |
| 2020-07-16 | Merge pull request #4261 from ameerj/gc-calibration | bunnei | |
| input_common: GC Controller save and compare against analog origin state | |||
| 2020-07-16 | Merge pull request #4337 from lat9nq/fix-per-game-async | bunnei | |
| main: Set async gpu properly after loading per-game setting | |||
| 2020-07-16 | Merge pull request #4297 from FearlessTobi/skip-profile-select | bunnei | |
| main/profile_select: Don't prompt for profile selection when only one is available | |||
| 2020-07-16 | Merge pull request #4346 from lioncash/thread | David | |
| kernel/handle_table: Remove usages of the global system instance | |||
| 2020-07-16 | hid: Only update keyboard & debug pad inputs if enabled | David Marcec | |
| Previously we would ignore this setting and would update the states regardless of the user setting | |||
| 2020-07-16 | Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite | David | |
| registered_cache: Remove previous update/dlc if it exists on install | |||
| 2020-07-16 | Check for empty section0 and CNMT prior to install | Morph | |
| 2020-07-16 | Add comment to clarify the nullptr check | Morph | |
| 2020-07-16 | filesystem: Create subdirectories prior to creating a file | Morph | |
| If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild | |||
| 2020-07-15 | Merge pull request #4328 from lioncash/unused-var3 | bunnei | |
| memory_layout: Remove unused data member | |||
| 2020-07-15 | core_timing: Remove unused data member | Lioncash | |
| Shrinks the size of the CoreTiming class by 8 bytes. | |||
| 2020-07-15 | core_timing: Make TimedCallback take std::chrono::nanoseconds | Lioncash | |
| Enforces our desired time units directly with a concrete type. | |||
| 2020-07-15 | core_timing: Make use of std::chrono with ScheduleEvent | Lioncash | |
| 2020-07-15 | settings: Resolve a sign conversion warning within GetTimeZoneString() | Lioncash | |
| A sign conversion warning was occurring due to an int < size_t comparison. | |||
