| Age | Commit message (Collapse) | Author |
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frontend: Open transferable shader cache for a selected game in the gamelist
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
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kernel/object: Remove unused handle type entry
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Quite a bit of these were out of sync with Switchbrew (and in some cases
entirely wrong). While we're at it, also expand the section of named
members. A segment within the control metadata is used to specify
maximum values for the user, device, and cache storage max sizes and
journal sizes.
These appear to be generally used by the am service (e.g. in
CreateCacheStorage, etc).
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We need to be checking whether or not the given address is within the
kernel address space or if the given address isn't word-aligned and bail
in these scenarios instead of trashing any kernel state.
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For whatever reason, shared memory was being used here instead of
transfer memory, which (quite clearly) will not work based off the name
of the function.
This corrects this wonky usage of shared memory.
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Also amend erroneous use of size_t. We should be using u64 here.
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service/am: Implement EnterFatalSection/LeaveFatalSection
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yuzu/debugger/profiler: Remove unnecessary includes
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vk_swapchain: Implement a swapchain manager
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kernel/shared_memory: Sanitize supplied size when unmapping
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kernel/thread: Minor interface cleanup
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instead of custom buttons
Like the previous change, this allows Qt to handle proper translations
of the UI buttons, rather than us needing to handle it.
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of custom buttons
Makes for shorter code, while also not requiring the buttons to be
directly translated, they'll be handled by Qt itself.
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Given server sessions can be given a name, we should allow retrieving
it instead of using the default implementation of GetName(), which would
just return "[UNKNOWN KERNEL OBJECT]".
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The AddressArbiter type isn't actually used, given the arbiter itself
isn't a direct kernel object (or object that implements the wait object
facilities).
Given this, we can remove the enum entry entirely.
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Moves includes into the cpp file where necessary. This way,
microprofile-related stuff isn't dumped into other UI-related code when
the dialog header gets included.
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kernel/svc: Implement svcGetProcessList and svcGetThreadList
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kernel/resource_limit: Remove the name member from resource limits
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Similarly like svcGetProcessList, this retrieves the list of threads
from the current process. In the kernel itself, a process instance
maintains a list of threads, which are used within this function.
Threads are registered to a process' thread list at thread
initialization, and unregistered from the list upon thread destruction
(if said thread has a non-null owning process).
We assert on the debug event case, as we currently don't implement
kernel debug objects.
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This service function simply copies out a specified number of kernel
process IDs, while simultaneously reporting the total number of
processes.
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kernel/codeset: Make CodeSet's memory data member a regular std::vector
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Now that ShouldWait() is a const qualified member function, this one can
be made const qualified as well, since it can handle passing a const
qualified this pointer to ShouldWait().
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Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
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Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.
This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.
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The pointed to member is never actually modified, so it can be made
const.
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This doesn't really provide any benefit to the resource limit interface.
There's no way for callers to any of the service functions for resource
limits to provide a custom name, so all created instances of resource
limits other than the system resource limit would have a name of
"Unknown".
The system resource limit itself is already trivially identifiable from
its limit values, so there's no real need to take up space in the object to
identify one object meaningfully out of N total objects.
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core/yuzu: Remove enable_nfc setting
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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kernel/process: Report total physical memory used to svcGetInfo slightly better
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common/thread: Remove unused functions
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video_core: Amend constructor initializer list order where applicable
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video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
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kernel/scheduler: Minor tidying up
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This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but
the parameter itself wasn't removed.
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Since C++17, we no longer need to explicitly specify the type of the
mutex within the lock_guard. The type system can now deduce these with
deduction guides.
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Resolves a -Wextra-semi warning.
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Based off RE, most of these structure members are register values, which
makes, sense given this service is used to convey fatal errors.
One member indicates the program entry point address, one is a set of
bit flags used to determine which registers to print, and one member
indicates the architecture type.
The only member that still isn't determined is the final member within
the data structure.
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Nothing from this header is used, so we can remove this include, getting
rid of a dependency on it.
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