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2021-05-15Merge pull request #6316 from ameerj/title-fixbunnei
main: Add running title's version to window name on EA/mainline
2021-05-16configuration: Add CPU tab to game propertieslat9nq
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
2021-05-15Merge pull request #6299 from bunnei/ipc-improvementsbunnei
Various improvements to IPC and session management
2021-05-15Merge pull request #6289 from ameerj/oob-blitbunnei
texture_cache: Handle out of bound texture blits
2021-05-16nifm, ssl: Fix incorrect response sizesMorph
2021-05-15configuration: Simplify applying per-game settingslat9nq
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
2021-05-15configuration_shared: Add some commentslat9nq
Monke brain can't remember what all of these does a year later.
2021-05-15general: Make CPU accuracy and related a Settings::Settinglat9nq
Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
2021-05-15perf_stats: Rework FPS counter to be more accurateameerj
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15main: Add title's version to window name on EA/mainlineameerj
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15input_common: Implement SDL motiongerman77
2021-05-15input_common: Fix crash when controller disconnectsgerman77
2021-05-14input_common: Rewrite sdl analog mappinggerman77
2021-05-13input_common: Sanitize motion datagerman77
2021-05-12Merge pull request #6301 from Morph1984/ssl-ImportClientPkibunnei
ssl: Stub Import(Client/Server)Pki
2021-05-12Merge pull request #6298 from Kewlan/toggled-show-add-on-refreshMorph
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12ssl: Stub Import(Client/Server)PkiMorph
- Used in JUMP FORCE Deluxe Edition
2021-05-12Merge pull request #6267 from german77/gestureRewriteMorph
hid: Improve hardware accuracy of gestures
2021-05-11common: tree: Avoid a nullptr dereference.bunnei
2021-05-11hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei
2021-05-11WORKAROUND: Do not use slab heap while we track down issues with resource ↵bunnei
management.
2021-05-11audrenbunnei
2021-05-10core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei
2021-05-10hle: service: sm: Add TIPC support.bunnei
- Fixes our error checking of names as well.
2021-05-10hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
2021-05-10hle: service: sm: GetService: Reserve session resource when we create a ↵bunnei
KSession.
2021-05-10hle: service: Add support for dispatching TIPC requests.bunnei
2021-05-10hle: service: Implement IPC::CommandType::Close.bunnei
- This was not actually closing sessions before.
2021-05-10hle: service: sm: Use RegisterNamedService to register the service.bunnei
2021-05-10hle: service: sm: Improve Initialize implementation.bunnei
2021-05-10hle: kernel: svc: Update ConnectToNamedPort to use new ↵bunnei
CreateNamedServicePort interface.
2021-05-10hle: kernel: Implement named service ports using service interface factory.bunnei
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei
2021-05-10hle: service: sm: Increase point buffer size.bunnei
2021-05-10hle: ipc_helpers: Reserve session resource when we create a KSession.bunnei
2021-05-10hle: kernel: KClientPort: Cleanup comment format.bunnei
2021-05-10hle: ipc: Add declarations for TIPC.bunnei
2021-05-10hle: kernel: Further cleanup and add TIPC helpers.bunnei
2021-05-10hle: ipc_helpers: Update IPC response generation for TIPC.bunnei
2021-05-10configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"Kewlan
2021-05-10parent_of_member: Make sign conversion explicit in OffsetOfImpl()Lioncash
Previously these conversions were implicit and causing quite a few warnings on clang.
2021-05-09Merge pull request #6291 from lioncash/kern-shadowbunnei
kernel: Eliminate variable shadowing
2021-05-09kernel: Delete unused filesgerman77
2021-05-08kernel: Eliminate variable shadowingLioncash
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
2021-05-07Merge pull request #6266 from bunnei/kautoobject-refactorbunnei
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07texture_cache: Handle out of bound texture blitsameerj
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07Merge pull request #6287 from lioncash/ldr-copybunnei
ldr: Simplify memory copy within LoadNro()
2021-05-06ldr: Simplify memory copy within LoadNro()Lioncash
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
2021-05-06nvflinger: Create layers when they are queried but not foundameerj
Fixes Shantae softlock on boot.