| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-15 | Merge pull request #6316 from ameerj/title-fix | bunnei | |
| main: Add running title's version to window name on EA/mainline | |||
| 2021-05-16 | configuration: Add CPU tab to game properties | lat9nq | |
| Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy. | |||
| 2021-05-15 | Merge pull request #6299 from bunnei/ipc-improvements | bunnei | |
| Various improvements to IPC and session management | |||
| 2021-05-15 | Merge pull request #6289 from ameerj/oob-blit | bunnei | |
| texture_cache: Handle out of bound texture blits | |||
| 2021-05-16 | nifm, ssl: Fix incorrect response sizes | Morph | |
| 2021-05-15 | configuration: Simplify applying per-game settings | lat9nq | |
| Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer. | |||
| 2021-05-15 | configuration_shared: Add some comments | lat9nq | |
| Monke brain can't remember what all of these does a year later. | |||
| 2021-05-15 | general: Make CPU accuracy and related a Settings::Setting | lat9nq | |
| Required to make CPU accuracy and unsafe settings available to use as a per-game setting. | |||
| 2021-05-15 | perf_stats: Rework FPS counter to be more accurate | ameerj | |
| The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms. | |||
| 2021-05-15 | main: Add title's version to window name on EA/mainline | ameerj | |
| Fixes the missing title version number on EA/mainline builds which override the title bar string. | |||
| 2021-05-15 | input_common: Implement SDL motion | german77 | |
| 2021-05-15 | input_common: Fix crash when controller disconnects | german77 | |
| 2021-05-14 | input_common: Rewrite sdl analog mapping | german77 | |
| 2021-05-13 | input_common: Sanitize motion data | german77 | |
| 2021-05-12 | Merge pull request #6301 from Morph1984/ssl-ImportClientPki | bunnei | |
| ssl: Stub Import(Client/Server)Pki | |||
| 2021-05-12 | Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh | Morph | |
| configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" | |||
| 2021-05-12 | ssl: Stub Import(Client/Server)Pki | Morph | |
| - Used in JUMP FORCE Deluxe Edition | |||
| 2021-05-12 | Merge pull request #6267 from german77/gestureRewrite | Morph | |
| hid: Improve hardware accuracy of gestures | |||
| 2021-05-11 | common: tree: Avoid a nullptr dereference. | bunnei | |
| 2021-05-11 | hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. | bunnei | |
| 2021-05-11 | WORKAROUND: temp. disable session resource limits while we work out issues | bunnei | |
| 2021-05-11 | WORKAROUND: Do not use slab heap while we track down issues with resource ↵ | bunnei | |
| management. | |||
| 2021-05-11 | audren | bunnei | |
| 2021-05-10 | core: hle: ipc_helpers: Fix cast on raw_data_size calculation. | bunnei | |
| 2021-05-10 | hle: service: sm: Add TIPC support. | bunnei | |
| - Fixes our error checking of names as well. | |||
| 2021-05-10 | hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC. | bunnei | |
| - Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path. | |||
| 2021-05-10 | hle: service: sm: GetService: Reserve session resource when we create a ↵ | bunnei | |
| KSession. | |||
| 2021-05-10 | hle: service: Add support for dispatching TIPC requests. | bunnei | |
| 2021-05-10 | hle: service: Implement IPC::CommandType::Close. | bunnei | |
| - This was not actually closing sessions before. | |||
| 2021-05-10 | hle: service: sm: Use RegisterNamedService to register the service. | bunnei | |
| 2021-05-10 | hle: service: sm: Improve Initialize implementation. | bunnei | |
| 2021-05-10 | hle: kernel: svc: Update ConnectToNamedPort to use new ↵ | bunnei | |
| CreateNamedServicePort interface. | |||
| 2021-05-10 | hle: kernel: Implement named service ports using service interface factory. | bunnei | |
| - This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static. | |||
| 2021-05-10 | hle: kernel: KSession: Improve implementation of CloneCurrentObject. | bunnei | |
| 2021-05-10 | hle: service: sm: Increase point buffer size. | bunnei | |
| 2021-05-10 | hle: ipc_helpers: Reserve session resource when we create a KSession. | bunnei | |
| 2021-05-10 | hle: kernel: KClientPort: Cleanup comment format. | bunnei | |
| 2021-05-10 | hle: ipc: Add declarations for TIPC. | bunnei | |
| 2021-05-10 | hle: kernel: Further cleanup and add TIPC helpers. | bunnei | |
| 2021-05-10 | hle: ipc_helpers: Update IPC response generation for TIPC. | bunnei | |
| 2021-05-10 | configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" | Kewlan | |
| 2021-05-10 | parent_of_member: Make sign conversion explicit in OffsetOfImpl() | Lioncash | |
| Previously these conversions were implicit and causing quite a few warnings on clang. | |||
| 2021-05-09 | Merge pull request #6291 from lioncash/kern-shadow | bunnei | |
| kernel: Eliminate variable shadowing | |||
| 2021-05-09 | kernel: Delete unused files | german77 | |
| 2021-05-08 | kernel: Eliminate variable shadowing | Lioncash | |
| Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases. | |||
| 2021-05-07 | Merge pull request #6266 from bunnei/kautoobject-refactor | bunnei | |
| Kernel Rework: Migrate kernel objects to KAutoObject | |||
| 2021-05-07 | texture_cache: Handle out of bound texture blits | ameerj | |
| Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture. | |||
| 2021-05-07 | Merge pull request #6287 from lioncash/ldr-copy | bunnei | |
| ldr: Simplify memory copy within LoadNro() | |||
| 2021-05-06 | ldr: Simplify memory copy within LoadNro() | Lioncash | |
| We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn. | |||
| 2021-05-06 | nvflinger: Create layers when they are queried but not found | ameerj | |
| Fixes Shantae softlock on boot. | |||
