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2020-04-07Addressed feedback: switched to snake case and fixed clang-format errorsSilverBeamx
2020-04-07Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07Addressed feedback: removed CMake hack in favor of building the necessary ↵SilverBeamx
strings via the supplied title format
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07Merge pull request #3489 from namkazt/patch-2Rodrigo Locatti
shader: implement SULD.D bits32/64
2020-04-07address nit.Nguyen Dac Nam
2020-04-07renderer_vulkan: Query device names from the backendReinUsesLisp
2020-04-07common/dynamic_library: Import and adapt helper from DolphinReinUsesLisp
2020-04-07shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp
Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet.
2020-04-07Apply suggestions from code reviewNguyen Dac Nam
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07file_sys: fix LayeredFS error when loading some games made with… (#3602)enler
* fix LayeredFS error when loading some games made with the Unity
2020-04-06Clang Format.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-04-06Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow
video_core: Use native ASTC when available
2020-04-06shader_decode: SULD.D using std::pair instead of out parameternamkazy
2020-04-06shader_decode: SULD.D avoid duplicate code block.namkazy
2020-04-06shader_decode: SULD.D fix conversion error.namkazy
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵namkazy
removed shader stage.
2020-04-06yuzu: Fixes to game list sortingFearlessTobi
Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-05Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow
gl_rasterizer: Mark cleared textures as dirty
2020-04-05silent warning (conversion error)namkazy
2020-04-05shader_decode: SULD.D -> SINT actually same as UNORM.namkazy
2020-04-05shader_decode: SULD.D fix decode SNORM componentnamkazy
2020-04-05clang-formatnamkazy
2020-04-05shader_decode: get sampler descriptor from registry.namkazy
2020-04-05yuzu/configuration: Only assert that all buttons exist when we are handling ↵FearlessTobi
the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05yuzu/configure_input_simple: Fix "Docked Joycons" controller profileFearlessTobi
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05tweaking.namkazy
2020-04-05clang-formatNguyen Dac Nam
2020-04-05cleanup unuse paramsnamkazy
2020-04-05cleanup debug code.namkazy
2020-04-05reimplement get component type, uncomment mistaken codenamkazy
2020-04-05remove disable optimizenamkazy
2020-04-05[wip] reimplement SULD.Dnamkazy
2020-04-05add shader stage when init shader irnamkazy
2020-04-05clang-fixNguyen Dac Nam
2020-04-05shader: image - import PredConditionNguyen Dac Nam
2020-04-05shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam
2020-04-05shader: SULD.D import StoreTypeNguyen Dac Nam
2020-04-05shader: implement SULD.D bits32Nguyen Dac Nam
2020-04-04shader/other: Add error message for some S2R registersReinUsesLisp
2020-04-04shader_bytecode: Rename MOV_SYS to S2RReinUsesLisp
2020-04-04shader_bytecode: Add encoding for BARReinUsesLisp
2020-04-04shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp
2020-04-04shader_bytecode: Add encoding for VOTE.VTGReinUsesLisp