| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-19 | QT Frontend: Add a Loading screen with progressbar | James Rowe | |
| With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen. | |||
| 2019-01-19 | Merge pull request #2031 from lioncash/priv | bunnei | |
| yuzu/web_browser: Minor cleanup | |||
| 2019-01-19 | Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning | bunnei | |
| gl_rasterizer: Silent unsafe mix warning | |||
| 2019-01-18 | file_sys/directory: Remove unused DirectoryBackend class | Lioncash | |
| This isn't used at all, so we can just get rid of it. | |||
| 2019-01-18 | gl_rasterizer: Silent unsafe mix warning | ReinUsesLisp | |
| 2019-01-17 | yuzu/configuration/configure_input_player: Forward declare types where ↵ | Lioncash | |
| applicable Allows removing the inclusion of the main input common header from the UI config header. | |||
| 2019-01-17 | yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header ↵ | Lioncash | |
| inclusions | |||
| 2019-01-17 | yuzu/configuration/configure_per_general: Remove unused header inclusions | Lioncash | |
| 2019-01-17 | yuzu/configuration/configure_debug: Remove unused header inclusions | Lioncash | |
| 2019-01-17 | yuzu/configuration/configure_system: Remove unused header inclusions | Lioncash | |
| 2019-01-17 | yuzu/configuration/configure_web: Remove an unused lambda capture | Lioncash | |
| 'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda. | |||
| 2019-01-17 | yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text | Lioncash | |
| It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself. | |||
| 2019-01-17 | core/frontend/applets/web_browser: Include missing headers | Lioncash | |
| Gets rid of a few indirect inclusions. | |||
| 2019-01-17 | core/frontend/applets/web_browser: Make OpenPage() non-const | Lioncash | |
| This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur. | |||
| 2019-01-17 | yuzu/web_browser: std::move std::function instances in OpenPage() | Lioncash | |
| Avoids the need to potentially reallocate the contained callbacks. | |||
| 2019-01-17 | yuzu/web_browser: Make slot functions private | Lioncash | |
| These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private. | |||
| 2019-01-15 | shader_ir: Fixup clang build | ReinUsesLisp | |
| 2019-01-15 | loader: Propagate NCA logo section to ReadBanner and ReadLogo | Zach Hilman | |
| 2019-01-15 | content_archive: Add getter for logo section of NCA | Zach Hilman | |
| 2019-01-15 | gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS ↵ | ReinUsesLisp | |
| compatibility | |||
| 2019-01-15 | gl_shader_decompiler: Inline textureGather component | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Fixup XMAD | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | |
| 2019-01-15 | gl_shader_decompiler: Fixup AssignCompositeHalf | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | |
| 2019-01-15 | gl_shader_decompiler: Use rasterizer's UBO size limit | ReinUsesLisp | |
| 2019-01-15 | gl_shader_gen: Fixup code formatting | ReinUsesLisp | |
| 2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement TEXS.F16 | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Fixup R2P | ReinUsesLisp | |
| 2019-01-15 | glsl_decompiler: Fixup TLDS | ReinUsesLisp | |
| 2019-01-15 | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | |
| 2019-01-15 | glsl_decompiler: Fixup permissive member function declarations | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Fixup PSET | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | |
| 2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement HSET2 | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Rework HSETP2 | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement R2P | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement CSETP | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement PSET | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | |
| 2019-01-15 | glsl_decompiler: Remove HNegate inlining | ReinUsesLisp | |
