| Age | Commit message (Collapse) | Author |
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service/nvdrv: Minor changes
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service: Add pm services
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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service: Add the es service
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wait_tree: Add missing switch case for WaitTreeThread::GetText()
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GPU: Use the right texture format for sRGBA framebuffers.
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Avoids copies from being made, since the string is only ever used for
lookup, the data is never transfered anywhere.
Ideally, we'd use a std::string_view here, but devices is a
std::unordered_map, not a std::map, so we can't use heterogenous lookup
here.
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Avoids unnecessary reference count increments and decrements.
In one case, we don't need to make a shared_ptr copy at all,
just to call a member function.
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Rather than having the same code for each nifm service variant, we can
centralize it on one class and get rid of a bit of extra code.
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Adds the skeleton for the process management services based off
information on Switch Brew.
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We were missing the enum entry for WaitIPC
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Adds the skeleton for the ETicket service based off the information on
Switch Brew
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time: Add the time:a service
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svc: Log parameters in SetMemoryAttribute()
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Given we already have time:s and time:u, we should also have time:a
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core_timing: Split off utility functions into core_timing_util
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wait_tree: Silence warning about all code paths not returning a value
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set_sys: Implement SetColorSetId()
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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GPU: Allow using Z32 as a texture format.
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GPU: Allow the usage of R8 as a render target format.
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gl_rasterizer: Minor cleanup
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GPU: Remove the assert that required the CODE_ADDRESS to be 0.
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friend: Deduplicate interfaces
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GPU: Implemented the R16 and R16F texture formats.
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svc: Resolve sign comparison warnings in WaitSynchronization()
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Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
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This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
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extensions
We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
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We can just assign to the members directly in these cases.
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in PageSlot()
We already have a function that does what this code was doing, so let's
use that instead.
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We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
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Given we already have friend:a and friend:u, we should add the remaining
services as well.
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function handler table
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The loop's induction variable was signed, but we were comparing against
an unsigned variable.
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Provides slightly more context than only logging out the address value.
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arm_dynarmic: Make MakeJit() a const member function
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core: Make converting constructors explicit where applicable
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apm/interface: Remove redundant declaration of InstallInterfaces()
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GPU: Implement texture format R32F.
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mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by reference
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maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
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