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2021-08-02network: fix ternary operator in Socket::SendTospholz
2021-08-02decoders: Optimize swizzle copy performance (#6790)yzct12345
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-01yuzu-cmd: hide cursor when in fullscreensan
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01game_list: Make game list folder icons smaller (#6762)Malte Jürgens
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph
2021-08-01Merge pull request #6720 from ameerj/vk-screenshotFernando S
renderer_vulkan: Implement screenshots
2021-08-01Merge pull request #6765 from ReinUsesLisp/y-negate-vkAmeer J
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01astc_decoder: Reduce workgroup sizeameerj
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01astc_decoder: Compute offset swizzles in-shaderameerj
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-07-31astc_decoder: Make use of uvec4 for payload dataameerj
2021-07-31astc_decoder: Simplify Select2DPartitionameerj
2021-07-31astc_decoder: Optimize the use EncodingDataameerj
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation. We can take advantage of its sorted property to optimize its usage in the shader. Thanks to wwylele for the optimization idea.
2021-07-31astc.h: Move data to cpp implementationameerj
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31settings: Use std::clamp where possiblelat9nq
Addresses PR review Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31hle: api_version: Update HOS version to 12.1.0Morph
Keeps us up to date with reporting the system version.
2021-07-30settings: Remove unnecessary std::move usageslat9nq
Addresses review feedback. Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30Merge pull request #6775 from lat9nq/cmd-remove-global-corebunnei
emu_window: Remove global system instance
2021-07-30Merge pull request #6759 from ReinUsesLisp/pipeline-statisticsbunnei
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30settings: Fix function virtualizationlat9nq
Fixes a theoretical scenario where a Setting is using the BasicSetting's GetValue function. In practice this probably only happens on yuzu-cmd, where there is no need for a Setting's additional features. Need to fix regardless.
2021-07-30settings: Implement setting rangeslat9nq
Clamps the setting's values against the specified minimum and maximum values.
2021-07-30emu_window: Remove global system instancelat9nq
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
2021-07-30applet_swkbd: Correct string buffer size calculationMorph
The buffer size here does not include the initial 8 bytes.
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-30service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Morph
2021-07-30service: ns, set: Add PT_BR (Brazilian Portuguese)Morph
2021-07-30Merge pull request #6767 from ReinUsesLisp/fold-float-packMorph
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-29Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei
shader: Fold integer FMA from Nvidia's pattern
2021-07-29shader: Fold UnpackFloat2x16 and PackFloat2x16ReinUsesLisp
Simplifies the code a bit when possible. These instructions should be no-ops codegen wise.
2021-07-29Merge pull request #6751 from Morph1984/languagecodeAmeer J
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29Merge pull request #6742 from Morph1984/uuidbunnei
common: uuid: Return a lower-case hex string in Format
2021-07-29vk_rasterizer: Flip viewport on Y_NEGATEReinUsesLisp
Matches OpenGL's behavior. I don't believe this register flips geometry, but we have to try to match behavior on both backends.
2021-07-28renderers: Add explicit invert_y bool to screenshot callbackameerj
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28renderer_vulkan: Implement screenshotsameerj
2021-07-28vk_blit_screen: Add public CreateFramebuffer methodameerj
2021-07-28vk_blit_screen: Make Draw method more genericameerj
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28Merge pull request #6760 from ReinUsesLisp/fp16-collectbunnei
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
2021-07-28Merge pull request #6758 from jbeich/fastmembunnei
host_memory: enable fastmem on FreeBSD
2021-07-28Merge pull request #6700 from lat9nq/fullscreen-enumbunnei
general: Implement FullscreenMode enumeration
2021-07-27Merge pull request #6671 from jls47/masterMorph
applets/web: Addressing QT Navigation issues in Linux
2021-07-27shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructionsReinUsesLisp
Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass.
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-27Merge pull request #6749 from lioncash/rtargetbunnei
render_target: Add missing initializer for size extent
2021-07-27Merge pull request #6730 from Morph1984/buf_to_stdstringbunnei
common: fs: fs_util: Add BufferToUTF8String
2021-07-27host_memory: Add workaround for FreeBSD 12Jan Beich
src/common/host_memory.cpp:360:14: error: use of undeclared identifier 'memfd_create' fd = memfd_create("HostMemory", 0); ^
2021-07-27host_memory: Enable Linux implementation on FreeBSDJan Beich
HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27Merge pull request #6748 from lioncash/engine-initRodrigo Locatti
video_core/engine: Consistently initialize rasterizer pointers
2021-07-27Merge pull request #6744 from lioncash/excRodrigo Locatti
exception: Make constructors explicit
2021-07-27Merge pull request #6745 from lioncash/copiesbunnei
video_core: Remove some unused variables
2021-07-27qt_web_browser: Fix lambda capture for HIDButtonjls47