| Age | Commit message (Collapse) | Author |
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This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
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Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
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Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
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renderer_vulkan: Implement screenshots
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vk_rasterizer: Flip viewport on Y_NEGATE
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
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Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
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Addresses PR review
Co-authored-by: PixelyIon <pixelyion@protonmail.com>
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Keeps us up to date with reporting the system version.
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Addresses review feedback.
Co-authored-by: Mai M. <mathew1800@gmail.com>
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service: ns, set: Add PT_BR (Brazilian Portuguese)
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emu_window: Remove global system instance
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renderer_vulkan: Add setting to log pipeline statistics
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Fixes a theoretical scenario where a Setting is using the BasicSetting's
GetValue function. In practice this probably only happens on yuzu-cmd,
where there is no need for a Setting's additional features. Need to fix
regardless.
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Clamps the setting's values against the specified minimum and maximum
values.
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It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
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The buffer size here does not include the initial 8 bytes.
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shader: Fold UnpackFloat2x16 and PackFloat2x16
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shader: Fold integer FMA from Nvidia's pattern
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Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
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common: uuid: Return a lower-case hex string in Format
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Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
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Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
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host_memory: enable fastmem on FreeBSD
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general: Implement FullscreenMode enumeration
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applets/web: Addressing QT Navigation issues in Linux
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Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
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render_target: Add missing initializer for size extent
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common: fs: fs_util: Add BufferToUTF8String
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src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
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HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
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video_core/engine: Consistently initialize rasterizer pointers
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exception: Make constructors explicit
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video_core: Remove some unused variables
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