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2021-11-16gl_rasterizer: Properly scale viewports and scissorsReinUsesLisp
2021-11-16gl_texture_cache: Fix multi layered texture Scaleameerj
2021-11-16gl_compute_pipeline: Add downscale factor to shader uniformsameerj
2021-11-16gl_rasterizer: Fix rescale dirty state checkingameerj
2021-11-16gl_graphics_pipeline: Add downscale factor to shader uniformsameerj
2021-11-16texture_cache: Fix blacklists on computeReinUsesLisp
2021-11-16texture_cache: Simplify image view queries and blacklistingReinUsesLisp
2021-11-16Vulkan: Fix downscaling Blit.Fernando Sahmkow
2021-11-16Texture Cache: Implement Rating System.Fernando Sahmkow
2021-11-16OpenGL: set linear mag filter when blitting a downscaled image.Fernando Sahmkow
2021-11-16Vulkan: Fix AA when rescaling.Fernando Sahmkow
2021-11-16Texture Cache: Implement Blacklisting.Fernando Sahmkow
2021-11-16main: Add resolution scale label in the status barMorph
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16vulkan: Implement rescaling shader patchingReinUsesLisp
2021-11-16vk_texture_cache: Properly scale blit source imagesReinUsesLisp
2021-11-16vk_graphics_pipeline: Use Shader::NumDescriptors when possibleReinUsesLisp
2021-11-16opengl: Use Shader::NumDescriptors when possibleReinUsesLisp
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-11-16shader/rescaling_pass: Patch more instructionsReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16texture_cache: Add image gettersReinUsesLisp
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16common/settings: Remove unused scaling optionsReinUsesLisp
2021-11-16shader: Fix rescaling passReinUsesLisp
2021-11-16gl_texture_cache: Simplify rescalingameerj
2021-11-16texture_cache: Fix typo in aliased image rescalingameerj
2021-11-16vk_texture_cache: Simplify and optimize scaling blitsReinUsesLisp
2021-11-16vk_texture_cache: Fix scaling blit validation errorsReinUsesLisp
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-11-16gl_texture_cache: Implement ScaleDownameerj
2021-11-16gl_texture_cache: Rescale fixes for multi-layered texturesameerj
2021-11-16Texture Cache: Implement Rescaling on Aliases and Blits.Fernando Sahmkow
2021-11-16Fix blits with mipsReinUsesLisp
2021-11-16Fix blitsReinUsesLisp
2021-11-16renderer_gl: Resolution scaling fixesameerj
2021-11-16TextureCache: Fix rescaling of ImageCopiesFernando Sahmkow
2021-11-16TextureCache: Modify Viewports/Scissors according to Rescale.Fernando Sahmkow
2021-11-16Settings: eliminate rescaling_factor.Fernando Sahmkow
2021-11-16Texture Cache: More rescaling fixes.Fernando Sahmkow
2021-11-16gl_texture_cache: WIP texture rescaleameerj
2021-11-16Texture Cache: Implement Vulkan UpScaling & DownScalingFernando Sahmkow
2021-11-16ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow
2021-11-16Settings: Add resolution scaling to settings.Fernando Sahmkow
2021-11-16VideoCore: Initial Setup for the Resolution Scaler.Fernando Sahmkow
2021-11-16Replace keys error pop upMatías Locatti
Fight me.
2021-11-14Merge pull request #7326 from ameerj/vp8Fernando S
codecs: Implement VP8 video decoding support
2021-11-14Replace "Light" theme by "Default"Romain Failliot
This reflects the current behavior: Light = System default. If your system is set to dark theme, then Light = Dark, which is a bit confusing for the end user. In this PR, I propose to change "Light" with "Default". This way, the user has "Default" and "Default Colorful", which will apply the system theme. Now that the Flatpak respects the system theme, I think this makes much more sense. I also simplified the theme update. Before the code was branching between the default theme and the others, but I think we can have something simpler by forcing the default theme if no theme is defined in the settings, or if the selected theme doesn't exist. And if there's an error, tell the theme name in the error message.
2021-11-14Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2bunnei
shader: Spirv support legacy attribute v2